Viewing entries tagged
harassment

Built to Play 49: Monsters

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Built to Play 49: Monsters

On a spectacularly late episode of Built to Play, we talk about the things that keep us up at night, like taxes, lies, and harassment.

In out post-Halloween episode we decided to touch on real horror. While people are definitely scared of zombified spiders, it's not really the thing we're worried about. There are scarier things out there that we deal with on a day to day basis, some of us more than others. We all fear poverty and one day being stuck on the edge of financial precarity, especially those who have families to support. Then there's Gamergate targets, who have had to either fight off a horde of trolls willing to ruin and threaten their lives, or carefully monitor their statements online. Beyond those two, we all have a personal horror that we have difficulty communicating, whether it's a traumatic incident or a psychological ailment. 

As game design tools have become more accessible to more people, we've seen more games that attempt to communicate personal experience.  Tools that replicate old adventure game engines and visual novels been particularly useful for this, like Twine, which being primarily text based has a fairly low bar to entry. 

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Built to Play 42: After School Special

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Built to Play 42: After School Special

In what has to be the longest coherent rant they've ever put to audio, Dan and Arman discuss the ongoing harassment in the video game community. 

One of the first pieces I ever wrote for Built to Play was the style guide. On the podcast, and in the articles, we should limit our  use of the word gamer. We agreed to that rule because it's not a word that makes a lot of sense.  Not everyone who plays video games is a gamer, just like not everyone who watches movies is a film buff. Now it's unusable, even in the strictest sense. 

Since 'real gamers' began attacking Zoe Quinn for supposed ethical infractions or Anita Sarkeesian for inserting politics into innocent games, the term has become toxic. They've released pounds of personal information online, scared women out from their homes and riddled their social media with death threats. Let's not dance around it. These attacks have been misogynistic, largely targeted towards women who don't fixate on shooters and Nintendo nostalgia.

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