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david craddock

Built to Play 65b: Sales Burn

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Built to Play 65b: Sales Burn

We analyse worker's rights, being reassigned as a janitor, Amazon, Kickstarter, and the world of Kingdom Hearts 3

This episode contains the following segments:

  • We analyse worker's rights, being reassigned as a janitor, Amazon, kickstarter, and the world of Kingdom Hearts 3 (0:00)
  • David Craddock tells us about the origins of Diablo, why it's so hard to talk to designers, and living near legends. (38:35)

THANKS TO THE FREE MUSIC ARCHIVE FOR "Second Challenger"by Ipower, "Gameboy Memories" by Epsilon_Not,  "Rewound" by Chris Zabriske, and "inside my house; some place I keep dreaming about" by johnny_ripper.

BUILT TO PLAY IS A PRODUCT OF THE SCOPE AT RYERSON RADIO STATION IN THE HEART OF DOWNTOWN TORONTO. IT WAS PRODUCED, EDITED AND WRITTEN BY ARMAN AGHBALI AND DANIEL ROSEN.

IF YOU LIKE THE SHOW PLEASE SUBSCRIBE AND RATE US ONLINE. IT HELPS MORE PEOPLE FIND THE SHOW AND GIVES US AN IDEA HOW WE'RE DOING. FEEL FREE TO COMMENT DOWN BELOW.

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Built to Play 23: Winter Studies

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Built to Play 23: Winter Studies

Delayed due to sudden flights, computer crashes and a battle to determine the fate of the Earth, Built to Play is back with its last episode for the year.

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We start with a quick stop at the Winter Bit Bazaar with Christine Love talking about the Interstellar Selfie Station and Jesse Gibney on Apotheon from Alien Trap. Then we end the fall term with help from Steve Engels and Nick Graham who talk about the game design classes in the University of Toronto and Queen's University. But going deeper than design, Lennart Nacke talks about measuring physiological responses to games and why knowing when you sweat during Half Life will lead to better games. (Correction: He does teach game design. The script has an error. We apologize.)

You can't have a semester without a brief history and english lesson. So we brought in David Craddock to recount the history of the original Diablo from his book Stay Awhile and Listen. Rounding off the term, Hugo Award winning author Peter Watts came by for his views on narrative in games, and how he ended up writing the novelisation for Crysis 2. 

Download the episode here. Subscribe on iTunes.

We used a ton of music in this week's episode! Thanks to the Free Music Archive for Alex Gross' 4 AM Party, Pietnaztka's School Boy, Plusplus' Greek Tragedy, Tozo's Halluzination. Our end theme was Memory Box by a personal favourite, junior85. Plus we had a little help from Cabeeno Rossley, and cam.dudes on Freesound. The header image was by Vivian Ng.

And from our studio to yours...

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Happy Holidays?

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