Viewing entries tagged
Virtual Reality

Bits - Gwent, Death Stranding and Change at E3 2016

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Bits - Gwent, Death Stranding and Change at E3 2016

We talk about the Electronic Entertainment Expo floor and card games

Preston Dozsa joins us after his week long trip to Los Angeles to play Gwent for 10 hours, and also see the E3 floor.

 For some of our E3 Press Conference jostling, follow us on Twitter. 


THANKS TO THE FREE MUSIC ARCHIVE FOR "Neon Skies" BY LEE ROSEVERE.

BUILT TO PLAY IS A PRODUCT OF CJRU IN THE HEART OF DOWNTOWN TORONTO. IT WAS PRODUCED BY ARMAN AGHBALI AND DANIEL ROSEN.

IF YOU LIKE THE SHOW PLEASE SUBSCRIBE AND RATE US ONLINE. IT HELPS MORE PEOPLE FIND THE SHOW AND GIVES US AN IDEA HOW WE'RE DOING. FEEL FREE TO COMMENT DOWN BELOW.

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Built to Play 68: Map to the Future

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Built to Play 68: Map to the Future

Built to Play rides the Metro map, and finds a map for virtual reality

This episode contains the following segments:

Technolust

Technolust


THANKS TO THE FREE MUSIC ARCHIVE FOR "Myths of the Near Future" by Electric Mirrors, "Rewound" by Chris Zabriskie, "A Cold Subway" by Old Bear, "Are you a Dreamer?" by Ben Elroy, "Film" by Happiness in Aeroplanes and "PRETEND AND WALK OUTSIDE" BY KRACKATOA

WE ALSO USED CLIPS from Freesound from users like rock-savage and motion-s.

BUILT TO PLAY IS A PRODUCT OF CJRU IN THE HEART OF DOWNTOWN TORONTO. IT WAS PRODUCED BY ARMAN AGHBALI AND DANIEL ROSEN.

IF YOU LIKE THE SHOW PLEASE SUBSCRIBE AND RATE US ONLINE. IT HELPS MORE PEOPLE FIND THE SHOW AND GIVES US AN IDEA HOW WE'RE DOING. FEEL FREE TO COMMENT DOWN BELOW.

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Built to Play 62: E3 GD-ROMs

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Built to Play 62: E3 GD-ROMs

It's out E3 special, as we recap our feelings on the 2015 Electronic Entertainment Expo.  With special guest Patrick O'Rouke, we discuss virtual reality, Shenmue (again) and diverse protagonists. 


THANKS TO THE FREE MUSIC ARCHIVE FOR "Flying Pea v1" by Daddy Scramble. Thanks to OC Remix for "Twoson Hits the Road" by David Lloyd.

WE ALSO USED CLIPS FROM The Sony, Microsoft and Nintendo E3 Press Conferences. 

BUILT TO PLAY IS A PRODUCT OF THE SCOPE AT RYERSON RADIO STATION IN THE HEART OF DOWNTOWN TORONTO. IT WAS PRODUCED AND EDITED BY ARMAN AGHBALI AND DANIEL ROSEN. Guest host was Patrick O'Rouke, the deputy editor of the Post Arcade and writer at the Financial Post Tech Desk. 

IF YOU LIKE THE SHOW PLEASE SUBSCRIBE AND RATE US ONLINE. IT HELPS MORE PEOPLE FIND THE SHOW AND GIVES US AN IDEA HOW WE'RE DOING. FEEL FREE TO COMMENT DOWN BELOW.

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Built to Play 47: Poor Assumptions

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Built to Play 47: Poor Assumptions

IT'S AN EPISODE IN WHICH WE FINALLY STOP TALKING ABOUT VIRTUAL REALITY AND MOVE ON TO WEEKS OF PLAYING WITH PALS. WE START WITH THE END  OF GAMERCAMP.

Movie buffs visit film festivals. Bibliophiles browse books fairs. But game players charge into the convention. It's a practice hailing back from the olden times of the Star Trek conventions, to tech meetups in the early Silicon Valley and the mighty heights of the San Diego Comic Con. For the avid fan, there's multiple Penny Arcade Expos in the United States, Gamescom in Germany, and the Tokyo Game Show in Japan. These days there's so many that if you take a look in your own backyard, you'll probably find one.

Big game conventions can feel exhausting though. You're fighting tens of thousands of people in a hall. Massive companies push their way towards you to showcase their newest games. And what if you're looking for local products, games made in your hometown, maybe an experiment or two? Every hub for game design has at least one little event for enthusiasts, like a party a few friends put together for their community. In Toronto, we had Gamercamp.

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