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Sunset Overdrive

Built to Play Besties Radio Contest Award Scholarship 2014 For Eternity

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Built to Play Besties Radio Contest Award Scholarship 2014 For Eternity

Our end of the year celebrations as we talk about games we didn't play at all and ones we played a little too much

It's nearing the end of the year so we thought we'd gather together our favourite games of 2014. Except it seems we didn't play a lot of the big video games this year. So our awards ended up being a little more unconventional than most seem to expect. Bear with us, as we go through the games we highlighted of 2014.

The Broken Ass Piece of Junk Award for Broken Gameplay and Lack of Foresight 

  • Nominees: Assassin's Creed: Unity, DriveClub, the Crew, Halo: The Masterchief Collection, Sonic Boom
  • Winner: 5:55

The Alfred P. Bland Memorial for Game We Didn't Play But is Probably Okay

  • Nominees: Pokemon Alpha Sapphire & Omega Ruby, Geometry Wars 3, World of Warcraft: Warlords of Draenor, Call of Duty: Advanced Warfare
  • Winner: 13:20

The Wow, Really? Prize for Game We Didn't Play But Heard is Great

  • Nominees: Dragon Age Inquisition, Hearthstone, Sunset Overdrive,  Bayonetta 2, Middle Earth: Shadow of Mordor
  • Winner: 18:10

Please Understand Award for Baffling Decision Made by a Console Manufacturer

  • Nominees: Limited Amiibo Launch, Sony Vita lawsuit, Sony PlayStation 4 Firmware 2.0, Collapse of Xbox TV, Kinect removal from Xbox One

  • Winner: 27:00

The Best Game Most People Didn’t Play

  • Nominees: Threes, Banner Saga, Hitman Go, Bayonetta 2, Picross E 4, Pushmo World
  • Winner: 37:00

Individual Prizes

The Hurts So Good Medal for Cruel and Unusually Brilliant Game DesignNo Man's Wharf in Dark Souls 2 - 37:50

Skinner Box Memoriam Prize For Shut Up I Don’t Have ProblemDestiny's Endgame - 40:30

The Friendship Annihilation Efficiency Memorial AwardJS Joust and the Sportsfriends - 43: 50

Occupied Commuter’s Fund for Game That Nearly Made Arman VomitThrees - 46:00

The Mappy the Mouse Cop Memorial Scholarship for Best Appearance by Mappy in a Video Game: Pacman's Taunt in Super Smash Bros. for Wii U - 49:00

Grimaldi’s Wizard Wardrobe For Fantasy Game That Filled the VoidWitcher 2 - 52:00

The JRPG Dowry Prize for Most Successful Shotgun WeddingPersona Q’s Battle System - 54:00

Our individual prizes will have a full write up on the site, filled with details about why the award exists and why each game won, later in the week.


We used the following Music: From the Free Music Archive, "Watashi" by Johnny_Ripper, "Unanswered Questions" and "Winner Winner" by Kevin MacLeod. "Live to Die" in the Dark Souls II soundtrack, "eXplore 2" from the Destiny Soundtrack,  Sportsfriends' Main theme, Mappy's Main theme, "A Nearly Peaceful Place" from the Witcher 2 Soundtrack and "Maze of Life" from Persona Q's soundtrack.

BUILT TO PLAY IS A PRODUCT OF THE SCOPE AT RYERSON RADIO STATION IN THE HEART OF DOWNTOWN TORONTO. IT WAS EDITED BY ARMAN AGHBALI AND WRITTEN BY DANIEL ROSEN

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Built to Play 43: Trapped in Space

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Built to Play 43: Trapped in Space

THIS TIME ON BUILT TO PLAY, DANIEL VISITED XBOX CANADA AND ARMAN DISCUSSES CANADIAN GAMES AND THE GREAT OUTDOORS.

The Built to Play staff doesn't make it outside often. Sure we can see the outside from the windows in our studio, but we rarely experience it. Just kidding. Our studio doesn't have windows. Anyway, Daniel actually left the studio to talk to play some upcoming Xbox One games, while Arman talked to game designers about why they liked the outside. For Arman, it's baby steps.

At X14, Daniel played Sunset Overdrive, Fable Legends, The Evil Within, Mortal Kombat X and Alien: Isolation. Here's a couple samples of what he found:

Sunset Overdrive:

The problem mostly comes in when your weapon variety starts to show up. I had a flaming  gential-themed shotgun, a disc gun that fired vinyl records, and a massive hand cannon called the Dirty Harry. None of these guns really favoured the high speed, far away combat style that the grind-rails encouraged. The shotgun worked great for enemies nearby, and the hand cannon was perfect when I slowed myself down and focused on enemies, but otherwise, the disc gun’s bouncing records was the only weapon that worked at the high speeds the game wanted me to move at.

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