Viewing entries tagged
SpeedTree

Built to Play 61: Cyber Life

Comment

Built to Play 61: Cyber Life

Graveyards, cyber brains, and beautiful flora make us think about the relationship between stories, cinema and the way we view games. 

In this episode we talk to the following people about their work: 


THANKS TO THE FREE MUSIC ARCHIVE FOR "The Libra Lunologist" by Fields of Ohio, "Lila" by Lanark, "School Boy" by Pietnastka, and "Air Hockey Saloon" by Chris Zabriske. Thanks Patrick Ellis for "Nightmares" and "Sheffield Park."

WE ALSO USED CLIPS FROM Ghost in the Shell, Technobabylon, Avengers 2 and the Witcher 3. 

BUILT TO PLAY IS A PRODUCT OF THE SCOPE AT RYERSON RADIO STATION IN THE HEART OF DOWNTOWN TORONTO. IT WAS PRODUCED AND EDITED BY ARMAN AGHBALI AND DANIEL ROSEN.

IF YOU LIKE THE SHOW PLEASE SUBSCRIBE AND RATE US ONLINE. IT HELPS MORE PEOPLE FIND THE SHOW AND GIVES US AN IDEA HOW WE'RE DOING. FEEL FREE TO COMMENT DOWN BELOW.

Comment

Built to Play 55: Interface the Machine

Comment

Built to Play 55: Interface the Machine

We return to the Vector Festival to interface with the machine, dodge some lasers, and transform into our Sailor selves. 

Game controllers are often a player's lifeline. A player's familiarity with a  control scheme or a controller can determine the difference between success and defeat. Over time we've seen controllers become more standardized, from a simple joystick and a button to the four face buttons, four triggers, and two analogue sticks. We've had good controllers (Xbox 360), bad controllers (Nintendo 64), and plain ugly ones (Atari Jaguar), but eventually they all settled on the same thing. The Wii U's gamepad has screen in the middle,  but it's fundamentally the same layout as the PlayStation 2, and its simplified controller makes that clear. These controllers then form a connected language, where a player can move between all modern consoles and not dramatically change the way the games control. 

Comment