Built to Play explores the great beyond with games about the human heart, the future and cosmological afterlife.
It's taken us a few weeks to get back into gear thanks to DICE, GDC and PAX East all being in short succession of each other, as people are either at a conference or will be soon. With that in mind, welcome to our first theme of 2015, Space. We're going to explore games and media's relationship to space and how it was almost inevitable that the black background of early video games would be explained as "Oh, that's just space." Not included on that list funnily enough is Space Invaders, which takes place in the upper atmosphere and therefore has no excuse.
Infinity, whether it's expressed as the infinite blackness of the void or the range of infinite possibilities, has often been alluded to by games. In Gravity Ghost, Erin Robinson uses our impression of space as a glimmering and distant wonder to set a stage for a purgatory of sorts, where hurts can be healed and children can be redeemed. Zach Gage doesn't refer to space at all in #Fortune, unless one is lucky enough to have a fortune involving it. Instead, #Fortune reaches into the seemingly infinite output of Twitter and delivers an often random collection of potential events. Both projects attempt to describe something beyond us, the future or death (or maybe both), and trust that we'll like what they find.