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PS4

Bits - Gwent, Death Stranding and Change at E3 2016

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Bits - Gwent, Death Stranding and Change at E3 2016

We talk about the Electronic Entertainment Expo floor and card games

Preston Dozsa joins us after his week long trip to Los Angeles to play Gwent for 10 hours, and also see the E3 floor.

 For some of our E3 Press Conference jostling, follow us on Twitter. 


THANKS TO THE FREE MUSIC ARCHIVE FOR "Neon Skies" BY LEE ROSEVERE.

BUILT TO PLAY IS A PRODUCT OF CJRU IN THE HEART OF DOWNTOWN TORONTO. IT WAS PRODUCED BY ARMAN AGHBALI AND DANIEL ROSEN.

IF YOU LIKE THE SHOW PLEASE SUBSCRIBE AND RATE US ONLINE. IT HELPS MORE PEOPLE FIND THE SHOW AND GIVES US AN IDEA HOW WE'RE DOING. FEEL FREE TO COMMENT DOWN BELOW.

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Built to Play 22: Literary Voyeurism

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Built to Play 22: Literary Voyeurism

Daniel and Arman went to the Xbox One and PS4 launches last week and wondered why anyone would wait in the cold and rain for a new console. Chad Sapieha comes by to answer why journalists review consoles at launch, and how they evolve through the years.

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But a week before that, we went to the Wordplay festival which celebrates literary or writerly games. We had a chance to talk to its organizer, Jim Munroe, co-founder of the Hand Eye Society.

The designers of Kentucky Route Zero came in all the way from Chicago for the festival. They showcased the Oculus version of their KRZ intermission/tragedy play The Entertainment. So we pulled aside Tamas Kemenczy and Jake Elliott to talk to us about Kentucky (the state) and magical realism. 

Plus the news this week! Atlus announced Persona 5, trolling everyone in the process. Sony had a porn crisis on the PS4, so Twitch.TV banned the Playroom app. We finally have a look at the specs for the first Steam Box.  Double Fine got the rights to Stacking and Costume Quest back from Nordic Games. 

Download here. Subscribe on iTunes

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Music this week comes from the Rho "Long Drive Home" and Michael Mlozeski "The Road North" on the Free Music Archive. Sound effects come from AugustSandberg and JMDH at Freesound. Our end theme was the "Long Journey Home" by The Bedquilt Ramblers, and is available on the Kentucky Route Zero soundtrack. Check it out on bandcamp. 

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Built to Play 21: More Choices, More Problems

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Built to Play 21: More Choices, More Problems

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This episode is all about choices! PS4 or Xbox One? Pah!

Davey Wreden, designer of the Stanley Parable, talks about the problems of marketing a game, when all the game has is choices. Kris Piotrowski, Renaud Bedard, and Marie Christine Bourdua discuss the best place to go drinking. Then author Ryan North explains how to build a choose your own adventure game without always killing the player. 

As for the news, we delved into numbers. Millions watched the League of Legends finals. A million bought the PS4. Microsoft spent millions on the Xbox One. And there are probably a million different reasons not to spend $500 on Namco High. In our Bonus Round, Daniel reveals the Newya, and the horrifying new world of the VGX.

Download it here. Subscribe on iTunes.

This episode uses audio from djgriffin at Freesound, and Dots by Mentz from the Free Music Archive.

Special thanks goes to Disasterpiece who let us use the song Home from the Fez soundtrack. For more from Disasterpiece, you can check out his website, or listen to the rest of the Fez soundtrack below.

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Built To Play 20: So Spooky. So Scary.

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Built To Play 20: So Spooky. So Scary.

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This week on Built To Play, we went all out with the jump scares. Daniel and Arman are hiding right behind you! Did you look? We move too fast for human eyes. Also too fast for human eyes is the speed at which Sony is removing features from the PS4. Not to mention the speed at which the price of the PS4 increased in Brazil.

Then there's DriveClub and Watch Dogs' vanishing act, which are delayed into well into next year. In the background, Canada is now looming over the video game economy, with wide and hungry as it becomes the third largest centre for game development.

Meanwhile Nintendo had some false optimism about the Wii U and were spooked by the surprising numbers. 

Plus this week, we have three guests to match the spooktacular tone. After we play a little Clock Tower, I talk to two the creators of the audio only iOS game, Vanished, about the importance of sound design.

Next up is one of the lead designers of Outlast, David Chateauneuf, on why we love horror, how to make it, and what modern games are lacking.

We finish off with the terrifying Ghost Arcade, and its curator Skot Deeming, who revels in the bootleg, hacks and forgotten corners of video game's history. Skot Deeming is doctoral student at Concordia University in Montreal and a researcher at Concordia's Amplab.

The end theme in this week's episode comes from the Free Music Archive: Somewhere Off Jazz Street - Ghost. Thanks to Freesound users: SoundCollectah, tuben, and eliasheunick. We also have music from the soundtrack of Clock Tower for the Super Famicom, which you can check out below. Or buy the Clock Tower 3 soundtrack here.  

 

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Built to Play 16: Sharing is Caring

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Built to Play 16: Sharing is Caring

In this Toronto International Film Festival delayed episode, we have more news than you could possibly imagine. Valve announced their new sharing plan for Steam that's eerily similar to the Xbox One. At a pre-TGS press conference, Sony remembered that the Vita exists, announced a new model, the Vita TV and the Japan PS4 release date. Ouya's funding scheme remains terrible. Apple surprised no one one by announcing the iPhone 5S and iPhone 5C. Plus we have an interview with Matt Gilgenbach on his kickstarter, Neverending Nightmares and how the game reflects his experiences with obsessive-compulsive disorder and depression

Music used in this weeks episode is Money Talks by Luca La Morgia.

For more about Neverending Nightmares, check out the Kickstarter page

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