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Nintendo 3DS

Bit of Play: Majora's Mask 3DS

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Bit of Play: Majora's Mask 3DS

We explore the history and development of one of the strangest entries in the Zelda series to discover how the game became the black sheep of the family.

The Legend of Zelda: Majora's Mask is one of the few Nintendo games where the consequence of your failure is planetary genocide. Link, searching for his lost friend Na'vi, is robbed and is then forced to stop the moon from plunging into Termina. The happy mask salesman, who looks eerily like series creator Shigeru Miyamoto, tells Link early on that has "met a terrible fate" and that he has to fix this calamity in three days. But don't worry, he knows Link can do it. 

The titular Majora's Mask doesn't play into the game's frightfulness. While Ganondorf may have threatened to  rule Link's home with a tyrant's fist, he does not bring about the end of the world. Then there's the subdued colour palette, the off-kilter music, and a three day cycle that can be punishingly difficult if not carefully managed. Link needs to keep his eye on the clock every day because everyone is busy in on their final days, and may need him at various hours. 

Daniel Rosen argues much of this difference can be attributed to Eiji Aonuma, and his freshman direction on the series, which has left it feeling dissonant from the rest of the franchise. Plus, he's got his hands on the upcoming Majora's Mask 3DS remake, so it's probably a decent time to revisit it.

Daniel will have more about the game when it goes for sale on February 3.


THANKS TO OCREMIX for the following songs: "Dawn of a New Day" by Docjazz4FunkyEntropyTheophany, and XPRTNovice and "Memories of an Ocarina" by Daybreaker.

The header Image is from Vincent Bisshop. His work is pretty incredible. You should buy his art.

WE ALSO USED CLIPS FROM Legend of Zelda: Majora's Mask and the Ocarina of Time.

BUILT TO PLAY IS A PRODUCT OF THE SCOPE AT RYERSON RADIO STATION IN THE HEART OF DOWNTOWN TORONTO. IT WAS PRODUCED AND EDITED BY ARMAN AGHBALI AND WRITTEN BY DANIEL ROSEN.

IF YOU LIKE THE SHOW PLEASE SUBSCRIBE AND RATE US ON ITUNES AND STITCHER. IT HELPS MORE PEOPLE FIND THE SHOW AND GIVES US AN IDEA HOW WE'RE DOING. FEEL FREE TO COMMENT DOWN BELOW.

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Built to Play 52: Winter Escape

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Built to Play 52: Winter Escape

Built to Play ventures into the harsh outside world to find games that take our mind off the cold.

It's fair to say that most summers end up squandered by the Built to Play crew. We rarely tiptoe onto the beach. We avoid the heat by strategically moving between air conditioned buildings. And our summer clothes match our winter clothes, just without the debonair jackets. Despite our lack of interest while the sun is burning our skin, we still get nostalgic for the time where hanging out with friends didn't require enduring blistering winds and protective balaclavas. Summer, though not our favourite season, has that on Winter. With that on our minds, we're exploring games where you need to get and go. They're games that can't be played in your home or on a console and might bring you closer to the city at large.

The Sheriff's Gauntlet is a really appealing idea that does just that. At its core, the game is simply a personalized scavenger hunt, but its 1000-year-old legacy add a sense of drama to it. Even the name makes you think of the Princess Bride, the Neverending Story or the classic Robin Hood, the last of which it might have influenced. Then there's games like laser tag, the game inevitably played in your thirteenth year. If you don't pick it for your birthday, one of your friends will. Eight years later you might laugh about it, but playing enough shooters has given us the impression that there might be some fun to be had running around with a fake gun. Battlegrounds ably satisfied that itch, devising a unique system that feels adult instead of adolescent. That the crew is local and have a lot of ideas on how to expand makes the game all that sweeter.

But you can hear all about that on this episode:

  • Iain Simons, director of the Game City, on running the Sheriff's Gauntlet and how to make a citywide game that's accessible to everyone. (1:15 - 12:00)
  • Daniel and Arman discuss the new New Nintendo 3DS XL, ongoing problems with a certain Assassin's Creed game, why drugs might show up at your home, and how the PlayStation ended up on Pluto. (12:00 - 35:20)
  • Miles Bossons, CEO of Battlegrounds, talks about building a new version of laser tag, and the moral considerations in making a game with guns, even when they're from space. You can back them so they can make a final version that everyone can play on IndieGoGo. (35:30-48:25)
  • Dave Ireland, Managing Director of Biodiversity at the Royal Ontario Museum, tells us about why Clash of Talons is his favourite video game, and what game developers can learn (and maybe teach) about the outside world. (48:25-57:40)

Oh and about Battlegrounds: Daniel and Arman went to check it out in mid-December, as you'll hear in the episode, and Katie McGuire was kind enough to provide us with some photos.


THANKS TO THE FREE MUSIC ARCHIVE FOR "Run for Canada" BY Min-Y-Llan, "Your Body in the Dark" BY Menion, "Money Talks" BY Luca La Morgia, "Nature Kid" BY Podington Bear, "rest (johnny ripper remix)" BY alphabets, and "Gray Snow Instrumental Version" by Josh Woodward. Our opening theme was "Erotic Robotics" by The Polish Ambassador. 

WE ALSO USED CLIPS FROM the Adventures of Robin Hood (1938) and the song "Under the Olives" by Patrick Ellis on Soundcloud.

BUILT TO PLAY IS A PRODUCT OF THE SCOPE AT RYERSON RADIO STATION IN THE HEART OF DOWNTOWN TORONTO. IT WAS PRODUCED AND EDITED BY ARMAN AGHBALI AND WRITTEN BY DANIEL ROSEN.

IF YOU LIKE THE SHOW PLEASE SUBSCRIBE AND RATE US ON Itunes and Stitcher. IT HELPS MORE PEOPLE FIND THE SHOW AND GIVES US AN IDEA HOW WE'RE DOING. FEEL FREE TO COMMENT DOWN BELOW.

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