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Nintendo

BITS - We Played the Switch w/ Jonathan Ore

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BITS - We Played the Switch w/ Jonathan Ore

We discuss Nintendo's future and their new console, the Switch

We got our hands on their new console and relay the experience. 


THANKS TO OCREMIX FOR "Floor Is Lava (Barrel Volcano)" BY DaMonz, AND "A Yo'ster Sunset (Welcome to Yo'ster Island!!)" BY Amphibious. Both songs were from the remix album, Super Mario RPG: Window to the Stars

BUILT TO PLAY IS A PRODUCT OF CJRU IN THE HEART OF DOWNTOWN TORONTO. IT WAS PRODUCED BY ARMAN AGHBALI AND DANIEL ROSEN.

IF YOU LIKE THE SHOW PLEASE SUBSCRIBE AND RATE US ONLINE. IT HELPS MORE PEOPLE FIND THE SHOW AND GIVES US AN IDEA HOW WE'RE DOING. FEEL FREE TO COMMENT DOWN BELOW.

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Bits - End of the Wii U

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Bits - End of the Wii U

We discuss the coming end of the Nintendo Wii U

We brought Jonathan Ore from CBCNews.ca to discuss the coming end of the Wii U, the proposed Nintendo NX console and the future of Nintendo as a company. 


Opening and ending music was Trance Transistor Radio by Arai Akino.

BUILT TO PLAY IS A PRODUCT OF CJRU IN THE HEART OF DOWNTOWN TORONTO. IT WAS PRODUCED BY ARMAN AGHBALI AND DANIEL ROSEN.  

IF YOU LIKE THE SHOW PLEASE SUBSCRIBE AND RATE US ONLINE. IT HELPS MORE PEOPLE FIND THE SHOW AND GIVES US AN IDEA HOW WE'RE DOING. FEEL FREE TO COMMENT DOWN BELOW.

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Built for E3 2015

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Built for E3 2015

Our predictions for E3 and we examine whether this whole exercise was a waste of our time. 


THANKS TO THE FREE MUSIC ARCHIVE FOR  "raro Bueno" By Chuzausen, "Nature Kid" by Podington Bear, "As Colorful as Ever" by Broke for Free, and "Second Challenger" by Ipower.

BUILT TO PLAY IS A PRODUCT OF THE SCOPE AT RYERSON RADIO STATION IN THE HEART OF DOWNTOWN TORONTO. IT WAS PRODUCED AND EDITED BY ARMAN AGHBALI AND DANIEL ROSEN.

IF YOU LIKE THE SHOW PLEASE SUBSCRIBE AND RATE US ONLINE. IT HELPS MORE PEOPLE FIND THE SHOW AND GIVES US AN IDEA HOW WE'RE DOING. FEEL FREE TO COMMENT DOWN BELOW.

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Built to Play 56: The Procedural

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Built to Play 56: The Procedural

Back from PAX East, we discuss isolation in space, handcrafted design, and how abandoned buildings can set the mood.

On our trip to Boston we discussed both the fruits and failings of procedural generation. You might risk sacrificing distinct worlds for the illusion of replayability.  But, if successful, you end up with a nuanced environment that makes you want to dive deeper into its world and its mechanics. If you want our opinions in depth, we rant for about 40 minutes on two earlier episodes, however, we did end up talking to a few people about having a world procedurally generated versus handcrafted design and wound up the episode you're hopefully about to hear. 

Procedural generation, by the way, is a fancy way of saying that there's a bank of possible design elements that the game places at random. That can be story, levels, enemies, artificial intelligence or animation. The process isn't truly random, otherwise the game would be an incomprehensible mess. Usually there's a sophisticated algorithm behind the scenes that builds the game, providing it with rules for how the game should look. If done well, the randomized element should feel distinct without being too alien.

The most common expression of procedural generation can be seen in the roguelike, which generally randomizes its levels and makes you restart the game each time you play. Though, it's hardly the only kind of game to use that process. In this episode, we'll discuss one or two of those special cases that got the process right, while espousing some of the benefits of handcrafted design.

On episode 56 of Built to Play you'll hear the following segments:

  • Tom Jubert, narrative designer of FTL: Faster than Lighttalks about writing a world that feel infinite, and how not to break that illusion. (0:25 - 11:20)
  • In the news, Game Freak leaves the nest, virtual reality goes wild,  the PlayStation 4 lands in China, and the end is nigh, because there are no games coming out in November. (11:20 - 34:00)
  • Mark Foster explains the inspirations and design of Titan Soulsand how developers have reacted. (34:00 - 41:35)
  • Alex Jansen shows us how to be Loud on Planet X, and why Tegan and Sara want to fight off an alien horde. (41:35 - 47:00)
  • James Primate and Joar Jakobsson of Videocult discuss the importance of mood in game design, and how the beauty of decay led to a world of rain. (47:00 - 56:40)
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THANKS TO THE FREE MUSIC ARCHIVE FOR "Is That You or Are You You" and "Oxygen Garden" by Chris Zabriskie, "Flying Pea v1" by Daddy Scrabble, "Rest johnny_ripper remix" by Alphabets, and "As Colorful As Ever" by Broke for Free.

We also used "Nightmares" by Patrick Ellis, Guns and Ammunition (Luke Lalonde/Born Ruffians Remix) by July Talk, and "hard-rain" by Barkenov on Free Sound.

BUILT TO PLAY IS A PRODUCT OF THE SCOPE AT RYERSON RADIO STATION IN THE HEART OF DOWNTOWN TORONTO. IT WAS PRODUCED AND EDITED BY ARMAN AGHBALI AND WRITTEN BY DANIEL ROSEN.

IF YOU LIKE THE SHOW PLEASE SUBSCRIBE AND RATE US ONLINE. IT HELPS MORE PEOPLE FIND THE SHOW AND GIVES US AN IDEA HOW WE'RE DOING. FEEL FREE TO COMMENT DOWN BELOW.

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Built to Play 53: Jazz

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Built to Play 53: Jazz

In an all-news episode, we discuss the end of the Nintendo Club, Persona 5, and Net Neutrality for all.

We haven't had a chance to discuss the news for a while, so we thought it's time to catch up on everything we've missed since mid-January. Sony Online Entertainment was bought by Columbus Nova, and renamed Daybreak Game Company, alerting our suspicions. The Club Nintendo is becoming more exclusive to the point it no longer exists. Microsoft expects to believe that people will play Minecraft on the Hololens. Square Enix, against the will of God himself, made a profit. Persona 5 may have the coolest menus in video games. Net neutrality may be a real thing in the US and Canada. 


THANKS TO THE FREE MUSIC ARCHIVE FOR  "Songe D'Autumne" and "Hungaria" BY Latch Swing. and "Baby Sleeping" by Natalia Svortzova.

BUILT TO PLAY IS A PRODUCT OF THE SCOPE AT RYERSON RADIO STATION IN THE HEART OF DOWNTOWN TORONTO. IT WAS PRODUCED AND EDITED BY ARMAN AGHBALI AND WRITTEN BY DANIEL ROSEN.

IF YOU LIKE THE SHOW PLEASE SUBSCRIBE AND RATE US ONLINE. IT HELPS MORE PEOPLE FIND THE SHOW AND GIVES US AN IDEA HOW WE'RE DOING. FEEL FREE TO COMMENT DOWN BELOW.

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Built to Play Besties Radio Contest Award Scholarship 2014 For Eternity

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Built to Play Besties Radio Contest Award Scholarship 2014 For Eternity

Our end of the year celebrations as we talk about games we didn't play at all and ones we played a little too much

It's nearing the end of the year so we thought we'd gather together our favourite games of 2014. Except it seems we didn't play a lot of the big video games this year. So our awards ended up being a little more unconventional than most seem to expect. Bear with us, as we go through the games we highlighted of 2014.

The Broken Ass Piece of Junk Award for Broken Gameplay and Lack of Foresight 

  • Nominees: Assassin's Creed: Unity, DriveClub, the Crew, Halo: The Masterchief Collection, Sonic Boom
  • Winner: 5:55

The Alfred P. Bland Memorial for Game We Didn't Play But is Probably Okay

  • Nominees: Pokemon Alpha Sapphire & Omega Ruby, Geometry Wars 3, World of Warcraft: Warlords of Draenor, Call of Duty: Advanced Warfare
  • Winner: 13:20

The Wow, Really? Prize for Game We Didn't Play But Heard is Great

  • Nominees: Dragon Age Inquisition, Hearthstone, Sunset Overdrive,  Bayonetta 2, Middle Earth: Shadow of Mordor
  • Winner: 18:10

Please Understand Award for Baffling Decision Made by a Console Manufacturer

  • Nominees: Limited Amiibo Launch, Sony Vita lawsuit, Sony PlayStation 4 Firmware 2.0, Collapse of Xbox TV, Kinect removal from Xbox One

  • Winner: 27:00

The Best Game Most People Didn’t Play

  • Nominees: Threes, Banner Saga, Hitman Go, Bayonetta 2, Picross E 4, Pushmo World
  • Winner: 37:00

Individual Prizes

The Hurts So Good Medal for Cruel and Unusually Brilliant Game DesignNo Man's Wharf in Dark Souls 2 - 37:50

Skinner Box Memoriam Prize For Shut Up I Don’t Have ProblemDestiny's Endgame - 40:30

The Friendship Annihilation Efficiency Memorial AwardJS Joust and the Sportsfriends - 43: 50

Occupied Commuter’s Fund for Game That Nearly Made Arman VomitThrees - 46:00

The Mappy the Mouse Cop Memorial Scholarship for Best Appearance by Mappy in a Video Game: Pacman's Taunt in Super Smash Bros. for Wii U - 49:00

Grimaldi’s Wizard Wardrobe For Fantasy Game That Filled the VoidWitcher 2 - 52:00

The JRPG Dowry Prize for Most Successful Shotgun WeddingPersona Q’s Battle System - 54:00

Our individual prizes will have a full write up on the site, filled with details about why the award exists and why each game won, later in the week.


We used the following Music: From the Free Music Archive, "Watashi" by Johnny_Ripper, "Unanswered Questions" and "Winner Winner" by Kevin MacLeod. "Live to Die" in the Dark Souls II soundtrack, "eXplore 2" from the Destiny Soundtrack,  Sportsfriends' Main theme, Mappy's Main theme, "A Nearly Peaceful Place" from the Witcher 2 Soundtrack and "Maze of Life" from Persona Q's soundtrack.

BUILT TO PLAY IS A PRODUCT OF THE SCOPE AT RYERSON RADIO STATION IN THE HEART OF DOWNTOWN TORONTO. IT WAS EDITED BY ARMAN AGHBALI AND WRITTEN BY DANIEL ROSEN

IF YOU LIKE THE SHOW PLEASE SUBSCRIBE AND RATE US ONLINE. IT HELPS MORE PEOPLE FIND THE SHOW AND GIVES US AN IDEA HOW WE'RE DOING. FEEL FREE TO COMMENT DOWN BELOW.

 

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Built to Play 51: Addendum

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Built to Play 51: Addendum

An extra piece of fun cut off from Built to Play 51

In episode 51 we mentioned that we'd talked about the anniversary of the Nintendo DS. We actually got the whole thing on tape, and it's not half bad. We're still hard at work on the remaining episodes of Built to Play this year, and trust me they're going to be incredible. But until then, here's a few pieces of Built to Play 51: Our Objective is To Win the War that didn't make the cut.

If you haven't listened to that episode I recommend you check that out first, but hey, I'm not your dad. Do what you want. We talk about Mr. T, World of Warcraft, the Nintendo DS and Bob Tarantino tells us whether it's a good thing there aren't many Canadian copyright suits.


From the Free Music Archive, we Used "Hungaria" by Latch Swing. 

BUILT TO PLAY IS A PRODUCT OF THE SCOPE AT RYERSON RADIO STATION IN THE HEART OF DOWNTOWN TORONTO. IT WAS PRODUCED AND EDITED BY ARMAN AGHBALI AND WRITTEN BY DANIEL ROSEN.

IF YOU LIKE THE SHOW PLEASE SUBSCRIBE AND RATE US ONLINE. IT HELPS MORE PEOPLE FIND THE SHOW AND GIVES US AN IDEA HOW WE'RE DOING. FEEL FREE TO COMMENT DOWN BELOW.

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Built to Play 48: Best Friends

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Built to Play 48: Best Friends

We travel to Gamercamp to walk on walls, battle in tent warfare, and defuse bombs. 

The annual indie game festival Gamercamp came to Toronto back in October, and then after three days promptly left this earth entirely.  This was Gamercamp's sixth year, and its last one, for now anyway. Meaning if you couldn't visit this one, tough luck. But we knew that you might have trouble making it out to Toronto's Chinatown, so we went instead to try and compete at several local multiplayer games. All of this happened to fit in with this month's theme, Friends and Enemies, so to make things a little more festive, we began the great competition to defeat each other at mostly cooperative games. 

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Built to Play 41: Ghost Sounds

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Built to Play 41: Ghost Sounds

Built to Play explores new Nintendo games, the tricky world of Dota 2 and why we keep seeing the words "You Died" when we close our eyes.

Daniel and Arman visited Nintendo of Canada to play upcoming titles like Mario Maker, Bayonetta 2 and Yoshi's Wooly World. But when it comes to Super Smash Bros. the two land on a bit of a competitive streak. Take a listen to hear more about the relative nudity of Pokemon, Toad's Batman voice, and genius robot design. If you want more in-depth coverage of these Nintendo games check out Daniel's write up from a few weeks back. 

Plus, mobile online battle arena games like League of Legends are easily the most popular games on the planet, so we decided take a look into the fast-growing esport.

Also known as MOBAs, games like League of Legends and Dota 2 are becoming a force in esports. The fourth annual Dota 2 championships back in July crowd-funded a $10.6 million prize pool, a bigger prize than the Super Bowl. 

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Built to Play 39b: USA USA USA

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Built to Play 39b: USA USA USA

Our last episode had no news because this episode has all of the news. Join us as we talk about the fates, fortunes and foibles of the everyone from the province of Quebec to Nintendo's shareholders. 

First up, Majesco did a reverse stock split, raising their stock price back to $2.56 from between 0.50-0.60 during the last few months. Masjeco is listed on the NASDAQ stock exchange which requires a minimum of a $1 value per share, and so the company needed a maneuver that would raise the price before they became a penny stock.  

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