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Minecraft

Built to Play 61: Cyber Life

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Built to Play 61: Cyber Life

Graveyards, cyber brains, and beautiful flora make us think about the relationship between stories, cinema and the way we view games. 

In this episode we talk to the following people about their work: 


THANKS TO THE FREE MUSIC ARCHIVE FOR "The Libra Lunologist" by Fields of Ohio, "Lila" by Lanark, "School Boy" by Pietnastka, and "Air Hockey Saloon" by Chris Zabriske. Thanks Patrick Ellis for "Nightmares" and "Sheffield Park."

WE ALSO USED CLIPS FROM Ghost in the Shell, Technobabylon, Avengers 2 and the Witcher 3. 

BUILT TO PLAY IS A PRODUCT OF THE SCOPE AT RYERSON RADIO STATION IN THE HEART OF DOWNTOWN TORONTO. IT WAS PRODUCED AND EDITED BY ARMAN AGHBALI AND DANIEL ROSEN.

IF YOU LIKE THE SHOW PLEASE SUBSCRIBE AND RATE US ONLINE. IT HELPS MORE PEOPLE FIND THE SHOW AND GIVES US AN IDEA HOW WE'RE DOING. FEEL FREE TO COMMENT DOWN BELOW.

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Built to Play 43: Trapped in Space

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Built to Play 43: Trapped in Space

THIS TIME ON BUILT TO PLAY, DANIEL VISITED XBOX CANADA AND ARMAN DISCUSSES CANADIAN GAMES AND THE GREAT OUTDOORS.

The Built to Play staff doesn't make it outside often. Sure we can see the outside from the windows in our studio, but we rarely experience it. Just kidding. Our studio doesn't have windows. Anyway, Daniel actually left the studio to talk to play some upcoming Xbox One games, while Arman talked to game designers about why they liked the outside. For Arman, it's baby steps.

At X14, Daniel played Sunset Overdrive, Fable Legends, The Evil Within, Mortal Kombat X and Alien: Isolation. Here's a couple samples of what he found:

Sunset Overdrive:

The problem mostly comes in when your weapon variety starts to show up. I had a flaming  gential-themed shotgun, a disc gun that fired vinyl records, and a massive hand cannon called the Dirty Harry. None of these guns really favoured the high speed, far away combat style that the grind-rails encouraged. The shotgun worked great for enemies nearby, and the hand cannon was perfect when I slowed myself down and focused on enemies, but otherwise, the disc gun’s bouncing records was the only weapon that worked at the high speeds the game wanted me to move at.

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Built to Play 29: Vector-Based Romance

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Built to Play 29: Vector-Based Romance

This week on Built to Play, we went to the Vector Game Arts Festival, but first Steam sales for all!

Valve is now opening up the process for sales on its online video game retailer, Steam. Steam now allows the developer to create sales two weeks in advance, and opt out of weekly sales.

Download here. Subscribe on Stitcher. Subscribe on iTunes. 

Sony Santa Monica, meanwhile, looks like they won't have much to sell, as they cancelled their new intellectual property and laid off the team working on it. Sony Santa Monica seems to still be working on a new God of War game and whatever Cory "Balrog" Barlog's mystery project turns out to be. Also in Japan, Nintendo end Internet services for the Wii and DS, in the form of the WiFi Connection.  

Hollywood is working on a series of video game movies that are pretty dubious in content. Markus "Notch" Persson said that there's a Minecraft movie in the works, helmed by the producer of The Lego Movie. Evan Goldberg and Seth Rogen, the writers of Knocked Up and Superbad are working on a movie based on the Console Wars. The Console Wars is an upcoming book by Blake Harris which tracks the 1990s competition between then console giants, Sega and Nintendo.

 In mobile news, King, the creator of Candy Crush Saga, has given up on the "candy" trademark in the US. Seth Fischer wants you to pay a dollar to let Mario jump a little higher. And Square Enix made a new Secret of Mana game for iOS, Rise of Mana, that's unsurprisingly riddled with microtransactions. 

Glitch Owl -  Rachel Simone Weil

Glitch Owl - Rachel Simone Weil

Last weekend, Vector was in the air, showing lectures and games that were oddly about love. It wasn't the plan for this week, but enjoy our final week of romance-themed interviews.

First up this week, we talked to Rachel Simone Weil on her lecture "Breaking out of 8-bit Hell: The Retropolitical in Game Design." At the Dames Making Games Social, she talked about the ways in which people romanticise the 8-bit era, and how that appears to be the default golden age for a lot of video game fans. This love of the 8-bit can mask some of the political and gender issues in the 8-bit era, particularly the marketing and types of narrative in those early games. Her final point, however, is on how we should avoid condemning each other for our childhood experiences. If someone considers the Playstation, the Colecovision, or even the Casio Loopy as a personal golden age, it's okay to feel that nostalgia. She talks about her lecture at around 24:50.

Sext Adventure.png

We called back Kara Stone and Nadine Lessio to the show to talk about the Sext Adventure. As part of the Feb Fatale game jam, a 48-hour race to finish a game, they created a text adventure based on sexy phone texts. You contact an anonymous android who attempts to satisfy humans sexually, but instead lapses into existential depression. Our sex-positive reporter, Daniel Rosen, dug deep into the jam game, and discussed with Stone and Lessio society's intimate relationship with technology, the eventual disharmony routed in cyborg theory and dildos. The tomfoolery starts around 36:57. 

By the way, it is not the actual world's first sext adventure. That honor goes to 1984's The Hitchhikers' Guide to the Galaxy, since we are too embarrassed to name anything else. 

A Long Time Coming , Courtesy Nadine Lessio's blog.

A Long Time Coming, Courtesy Nadine Lessio's blog.

The Knife from  a Long Time Coming , Courtesy Nadine Lessio.

The Knife from a Long Time Coming, Courtesy Nadine Lessio.

Flashing back to last year's Feb Fatale, we talked to Sagan Yee and Nadine Lessio about their jam game, A Long Time Coming. A Long Time Coming is a visual novel, a genre of which we discussed in detail last week, about cheating on your boyfriend. In moments of high tension, you're given a timed choice on how to respond. You can confess that you're cheating, recover and act polite, or become hostile. To pick one of those three options you use a throwing knife. In person, you grab a throwing knife from the table beside you and throw it at a projector to pick one of the three options.  It is an unpredictable way to play the game which is part of the fun. As Lessio bluntly put it, "it's about metaphorically stabbing someone in the back." The game feels like it's a lot more than that as Lessio and Yee explore some of the implications of the game that asks you to do the irresponsible thing, and continue to lie to your boyfriend about your infidelity. The knife-throwing starts 44:18.


This weeks' show once again used music from the Free Music Archive. We used "Daniels Kruis" and "I've Got Nothing" by RoccoW, "Heartbeat" by Jake Allison,  and "Simon" by L'Homme Manete. If you feel your music was used inappropriately or without citation leave a comment or send us an email.  


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