Viewing entries tagged
Microsoft

Bits - Gwent, Death Stranding and Change at E3 2016

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Bits - Gwent, Death Stranding and Change at E3 2016

We talk about the Electronic Entertainment Expo floor and card games

Preston Dozsa joins us after his week long trip to Los Angeles to play Gwent for 10 hours, and also see the E3 floor.

 For some of our E3 Press Conference jostling, follow us on Twitter. 


THANKS TO THE FREE MUSIC ARCHIVE FOR "Neon Skies" BY LEE ROSEVERE.

BUILT TO PLAY IS A PRODUCT OF CJRU IN THE HEART OF DOWNTOWN TORONTO. IT WAS PRODUCED BY ARMAN AGHBALI AND DANIEL ROSEN.

IF YOU LIKE THE SHOW PLEASE SUBSCRIBE AND RATE US ONLINE. IT HELPS MORE PEOPLE FIND THE SHOW AND GIVES US AN IDEA HOW WE'RE DOING. FEEL FREE TO COMMENT DOWN BELOW.

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Built to Play 65c/d: Sold Out

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Built to Play 65c/d: Sold Out

We visit a Malaysian theme park and discuss Internet Ethics

In this week's episode there are the following segments:

  • Daniel and Arman discuss Ubiland Malaysia. We return to the ancient TWIX-ON. Then we find our way to define ethics on the internet and Machinima's two-year-old advertising crisis. (0:00)
  • Colby Dauch tells us about building board games, and what building a board around the world of popular game BioShock Infinite meant for his company. (29:20)
  • A preview of things to come (54:55)

THANKS TO THE FREE MUSIC ARCHIVE FOR "hey ragdoll" by Boyscout Discovery, "Sunrises" by Adrianna Krikl, AND "the clouds were like lace" BY Ben McElroy.

BUILT TO PLAY IS A PRODUCT OF THE SCOPE AT RYERSON RADIO STATION IN THE HEART OF DOWNTOWN TORONTO. IT WAS PRODUCED, EDITED AND WRITTEN BY ARMAN AGHBALI AND DANIEL ROSEN.

IF YOU LIKE THE SHOW PLEASE SUBSCRIBE AND RATE US ONLINE. IT HELPS MORE PEOPLE FIND THE SHOW AND GIVES US AN IDEA HOW WE'RE DOING. FEEL FREE TO COMMENT DOWN BELOW.

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Built to Play 61: Cyber Life

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Built to Play 61: Cyber Life

Graveyards, cyber brains, and beautiful flora make us think about the relationship between stories, cinema and the way we view games. 

In this episode we talk to the following people about their work: 


THANKS TO THE FREE MUSIC ARCHIVE FOR "The Libra Lunologist" by Fields of Ohio, "Lila" by Lanark, "School Boy" by Pietnastka, and "Air Hockey Saloon" by Chris Zabriske. Thanks Patrick Ellis for "Nightmares" and "Sheffield Park."

WE ALSO USED CLIPS FROM Ghost in the Shell, Technobabylon, Avengers 2 and the Witcher 3. 

BUILT TO PLAY IS A PRODUCT OF THE SCOPE AT RYERSON RADIO STATION IN THE HEART OF DOWNTOWN TORONTO. IT WAS PRODUCED AND EDITED BY ARMAN AGHBALI AND DANIEL ROSEN.

IF YOU LIKE THE SHOW PLEASE SUBSCRIBE AND RATE US ONLINE. IT HELPS MORE PEOPLE FIND THE SHOW AND GIVES US AN IDEA HOW WE'RE DOING. FEEL FREE TO COMMENT DOWN BELOW.

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Built for E3 2015

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Built for E3 2015

Our predictions for E3 and we examine whether this whole exercise was a waste of our time. 


THANKS TO THE FREE MUSIC ARCHIVE FOR  "raro Bueno" By Chuzausen, "Nature Kid" by Podington Bear, "As Colorful as Ever" by Broke for Free, and "Second Challenger" by Ipower.

BUILT TO PLAY IS A PRODUCT OF THE SCOPE AT RYERSON RADIO STATION IN THE HEART OF DOWNTOWN TORONTO. IT WAS PRODUCED AND EDITED BY ARMAN AGHBALI AND DANIEL ROSEN.

IF YOU LIKE THE SHOW PLEASE SUBSCRIBE AND RATE US ONLINE. IT HELPS MORE PEOPLE FIND THE SHOW AND GIVES US AN IDEA HOW WE'RE DOING. FEEL FREE TO COMMENT DOWN BELOW.

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Built to Play 53: Jazz

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Built to Play 53: Jazz

In an all-news episode, we discuss the end of the Nintendo Club, Persona 5, and Net Neutrality for all.

We haven't had a chance to discuss the news for a while, so we thought it's time to catch up on everything we've missed since mid-January. Sony Online Entertainment was bought by Columbus Nova, and renamed Daybreak Game Company, alerting our suspicions. The Club Nintendo is becoming more exclusive to the point it no longer exists. Microsoft expects to believe that people will play Minecraft on the Hololens. Square Enix, against the will of God himself, made a profit. Persona 5 may have the coolest menus in video games. Net neutrality may be a real thing in the US and Canada. 


THANKS TO THE FREE MUSIC ARCHIVE FOR  "Songe D'Autumne" and "Hungaria" BY Latch Swing. and "Baby Sleeping" by Natalia Svortzova.

BUILT TO PLAY IS A PRODUCT OF THE SCOPE AT RYERSON RADIO STATION IN THE HEART OF DOWNTOWN TORONTO. IT WAS PRODUCED AND EDITED BY ARMAN AGHBALI AND WRITTEN BY DANIEL ROSEN.

IF YOU LIKE THE SHOW PLEASE SUBSCRIBE AND RATE US ONLINE. IT HELPS MORE PEOPLE FIND THE SHOW AND GIVES US AN IDEA HOW WE'RE DOING. FEEL FREE TO COMMENT DOWN BELOW.

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Built to Play Besties Radio Contest Award Scholarship 2014 For Eternity

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Built to Play Besties Radio Contest Award Scholarship 2014 For Eternity

Our end of the year celebrations as we talk about games we didn't play at all and ones we played a little too much

It's nearing the end of the year so we thought we'd gather together our favourite games of 2014. Except it seems we didn't play a lot of the big video games this year. So our awards ended up being a little more unconventional than most seem to expect. Bear with us, as we go through the games we highlighted of 2014.

The Broken Ass Piece of Junk Award for Broken Gameplay and Lack of Foresight 

  • Nominees: Assassin's Creed: Unity, DriveClub, the Crew, Halo: The Masterchief Collection, Sonic Boom
  • Winner: 5:55

The Alfred P. Bland Memorial for Game We Didn't Play But is Probably Okay

  • Nominees: Pokemon Alpha Sapphire & Omega Ruby, Geometry Wars 3, World of Warcraft: Warlords of Draenor, Call of Duty: Advanced Warfare
  • Winner: 13:20

The Wow, Really? Prize for Game We Didn't Play But Heard is Great

  • Nominees: Dragon Age Inquisition, Hearthstone, Sunset Overdrive,  Bayonetta 2, Middle Earth: Shadow of Mordor
  • Winner: 18:10

Please Understand Award for Baffling Decision Made by a Console Manufacturer

  • Nominees: Limited Amiibo Launch, Sony Vita lawsuit, Sony PlayStation 4 Firmware 2.0, Collapse of Xbox TV, Kinect removal from Xbox One

  • Winner: 27:00

The Best Game Most People Didn’t Play

  • Nominees: Threes, Banner Saga, Hitman Go, Bayonetta 2, Picross E 4, Pushmo World
  • Winner: 37:00

Individual Prizes

The Hurts So Good Medal for Cruel and Unusually Brilliant Game DesignNo Man's Wharf in Dark Souls 2 - 37:50

Skinner Box Memoriam Prize For Shut Up I Don’t Have ProblemDestiny's Endgame - 40:30

The Friendship Annihilation Efficiency Memorial AwardJS Joust and the Sportsfriends - 43: 50

Occupied Commuter’s Fund for Game That Nearly Made Arman VomitThrees - 46:00

The Mappy the Mouse Cop Memorial Scholarship for Best Appearance by Mappy in a Video Game: Pacman's Taunt in Super Smash Bros. for Wii U - 49:00

Grimaldi’s Wizard Wardrobe For Fantasy Game That Filled the VoidWitcher 2 - 52:00

The JRPG Dowry Prize for Most Successful Shotgun WeddingPersona Q’s Battle System - 54:00

Our individual prizes will have a full write up on the site, filled with details about why the award exists and why each game won, later in the week.


We used the following Music: From the Free Music Archive, "Watashi" by Johnny_Ripper, "Unanswered Questions" and "Winner Winner" by Kevin MacLeod. "Live to Die" in the Dark Souls II soundtrack, "eXplore 2" from the Destiny Soundtrack,  Sportsfriends' Main theme, Mappy's Main theme, "A Nearly Peaceful Place" from the Witcher 2 Soundtrack and "Maze of Life" from Persona Q's soundtrack.

BUILT TO PLAY IS A PRODUCT OF THE SCOPE AT RYERSON RADIO STATION IN THE HEART OF DOWNTOWN TORONTO. IT WAS EDITED BY ARMAN AGHBALI AND WRITTEN BY DANIEL ROSEN

IF YOU LIKE THE SHOW PLEASE SUBSCRIBE AND RATE US ONLINE. IT HELPS MORE PEOPLE FIND THE SHOW AND GIVES US AN IDEA HOW WE'RE DOING. FEEL FREE TO COMMENT DOWN BELOW.

 

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Built to Play 48: Best Friends

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Built to Play 48: Best Friends

We travel to Gamercamp to walk on walls, battle in tent warfare, and defuse bombs. 

The annual indie game festival Gamercamp came to Toronto back in October, and then after three days promptly left this earth entirely.  This was Gamercamp's sixth year, and its last one, for now anyway. Meaning if you couldn't visit this one, tough luck. But we knew that you might have trouble making it out to Toronto's Chinatown, so we went instead to try and compete at several local multiplayer games. All of this happened to fit in with this month's theme, Friends and Enemies, so to make things a little more festive, we began the great competition to defeat each other at mostly cooperative games. 

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Built to Play 40: Why Bother?

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Built to Play 40: Why Bother?

Built to Play is amping up the disappointment, as we take on failure. That's a failure to play and a failure to learn, starting with why play video games in the first place. 

We suck at video games, as a species. Yes, some of us are amazing at Street Fighter, and that Chinese team won five million dollars in Dota 2, but on average most of us lose more than we succeed. In Call of Duty, you likely failed more levels than you won. In Super Meat Boy, people come close to throwing their controllers across the room in frustration. Rage-quitting is a word most players recognize and have experienced. So why do we play?

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Built to Play 38: Delayed to 2015

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Built to Play 38: Delayed to 2015

We travelled all the way to our computer screens to watch E3 2014 unfold before our very eyes. For the most part, we were pleasantly surprised.

Last week was E3 with all three major press conferences, plus EA and Ubisoft. Microsoft showed off a shocking number of games. EA demonstrated that they understood what game was conceptually, and played videos about where game designers get drunk. Ubisoft had Aisha Tyler share a stage with a line up of exceptionally short men. Sony gave us a taste of Project Beast, and revealed that they also want to get into the TV business. And Nintendo thought we really liked Robot Chicken in 2009, plus the conference was only mostly cashing in on nostalgia. 

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You can catch our live tweets of those conferences on Twitter, or our storifies for more detailed coverage. However, in lieu of recapping every single press conference in this one page, here's a couple highlights.

Daniel and Arman were both impressed and slightly annoyed with Scalebound, which looks like Monster Hunter but made by Platinium and with a Shinjuku-esque protagonist.

We had very little to say about Call of Duty, but were interested in its attempts to distance itself from its predecessors. Also that new game from Playdead had a great aesthetic, but drew too much on the studio's last game Limbo.

We didn't have much to say about EA aside from the shocking number of games that didn't seem to exist beyond short videos and wireframe models. Their Mass Effect announcement was essentially playing the theme music to build up to excitement, only to drop that excitement off a cliff when they revealed that was all they had. The publisher had shockingly little to say about Dragon Age: Inquisition. Arman enjoyed the first one, while Daniel seems to like neither,

 Ubisoft had a few more games in concrete form, several of which piqued our interest. Neither had much love for Assassin's Creed Unity, especially thanks to the comments on the lack of female protagonists. Arman has some lasting curiosity about the Division, though after Watch Dogs, most of that has cooled. Ubisoft did seem insistent on making their gameplay trailers sound like radio plays, which both of us loved immensely. By the way, Valiant Hearts is probably the best looking game about the First World War we've seen.

As for Sony, both Arman and Daniel were pumped for Bloodborne, and but Sony showed off a couple games that seemed worth the while. No Man's Sky was an easy pick, although they didn't show much new from last year. Also Sony probably shouldn't have spent 20 minutes talking about Powers, before showing off the new crazy looking, but depressing sounding Metal Gear Solid V.

Nintendo had the best show for us, if only because it was the shortest. Take that as a lesson publishers. If you can just show games over and over again for 40 minutes, that will impress people. We enjoyed the new Zelda video, but that is not a game. That is a tech demo with a 10 second trailer. Splatoon and Codename S.T.E.A.M. were more impressive that they existed at all, and weren't another old retread Nintendo property. Daniel still wishes they were Metroid though. Nothing can fill the void.

Game of Show: Bloodborne and Splatoon

Game we will actually play: Valiant Hearts. 


We only used one song this week, from the Free Music Archive. It's called "Dream Land Attack" by Thiaz Itch. If you believe your music was used inappropriately, let send us an email.

This episode was written by Daniel Rosen and edited by Arman Aghbali. Please leave us a review or comment so we know how we're doing and can improve the show. Thanks for listening. 

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Built to Play 37: HomeBound

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Built to Play 37: HomeBound

This week on Built to Play, we preview E3! Sony rumours, Microsoft rumours and Nintendo rumours galore as we fight for the a perfect video game future. Will Project Beast turn out to be Demon Souls 2? Probably not, but here's hoping it's something equally cool. What about Reggie Fis-Aime revealing that he's actually a sublimation of thousands of carnivorous bees? Kidding! We all know he's actually a robot.

In the second half of the episode we go EarthBound crazy. As part of our localization month, we're going to recount the history of its release in North America. That means we're going to look at everything from EarthBound Zero to the fan translation of Mother 3, trailing its marketing, and growing fan base on Starmen.net

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