We laugh at the most problematic game in the Metal Gear Solid franchise, Metal Gear Solid 2: Sons of Liberty.
No matter which way you cut it, Metal Gear Solid 2 is the weird one. If Metal Gear Solid is military fiction built on camp but with delusions of grandeur, its sequel is military fiction subsumed by that delusion. The game remains fun, at times, but it has the poorest gameplay, worst level design and easily the most outlandish plot of the series. It's also closest series director Hideo Kojima has come to producing a video game art project.
Metal Gear Solid 2 pretends to be a post-modern masterpiece. The game mocks the player, and goes out of its way to obfuscate its story. It tries to be about the need to break away from well-worn paths, by making you run well worn paths until you can see the ridges in the game's repetitive level design. The fact that it shifts lead characters from Solid Snake to Raiden is almost besides the point when the game introduces the poorly-motivated Patriots, an artificial intelligence bent on creating Big Boss' perfect future because of reasons.