Viewing entries tagged
League of Legends

Built in Review 2017: Make Bread, Pay Rent

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Built in Review 2017: Make Bread, Pay Rent

We look back on a great year for video games and what it takes to make money in 2017.

The following people joined us to reflect on the year that was:

Our most memorable games in 2017 was...

  • Janine Hawkins - Yakuza 0
  • David Wolinsky - Legend of Zelda: Breath of the Wild
  • Yifat Shaik - The Nintendo Switch
  • Taylor Bai-Woo - Follow
  • Gabriel Zoltan-Johan - What Remains of Edith Finch
  • Jonathan Ore - Destiny 2

Thanks to everyone who joined us for this show!


THANKS TO THE FREE MUSIC ARCHIVE FOR "H" and "Cutting It" by Nctrnm and "Rewound" by Chris Zabriskie.

HEADER IMAGE IS FROM REAL ARMY SIMULATOR.

BUILT TO PLAY IS A PRODUCT OF CJRU IN THE HEART OF DOWNTOWN TORONTO. IT WAS PRODUCED BY ARMAN AGHBALI AND DANIEL ROSEN.

IF YOU LIKE THE SHOW PLEASE SUBSCRIBE AND RATE US ONLINE. IT HELPS MORE PEOPLE FIND THE SHOW AND GIVES US AN IDEA HOW WE'RE DOING. FEEL FREE TO COMMENT DOWN BELOW.

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Bit of Play: PAX EAST START

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Bit of Play: PAX EAST START

Built to Play visits PAX East and decides to talk about roguelikes and their friend in a bind, the MOBA. 

PAX East is our one big trip of the year. We can't afford planes, trains or automobiles, so we really try to go to a convention where we'll see a lot of new ideas and fascinating approaches to gameplay. One of the big trends we noticed on our first day, however, was gameplay based on two genres, the roguelike and the mobile online battle arena. They like like fairly different genres, but tend to be implemented for the same reasons: People like them, and they make money. That's not to say that these genres have been implemented poorly, but stretching the idea of both a procedurally generated landscape can only go so far, and often results in a more generic experience than a replayable one.

The MOBA by comparison feels more like a blatant cash in as various companies are slightly tweaking the concept of heroes running at each other in an arena to target potential League of Legends players who have yet to pick up the game.  There has been some advancement in the MOBA The shooter equivalent the Team Fortress 2 replica or first person arena combat progresses the genre beyond the scope of the top down perspective. But even that seems to be copied frequently and without nuance.


THANKS TO THE FREE MUSIC ARCHIVE FOR "Hundy Mil Tight" BY PODINGTON BEAR. 

BUILT TO PLAY IS A PRODUCT OF THE CJRU RADIO STATION IN THE HEART OF DOWNTOWN TORONTO. IT WAS PRODUCED AND EDITED BY ARMAN AGHBALI AND WRITTEN BY DANIEL ROSEN.

IF YOU LIKE THE SHOW PLEASE SUBSCRIBE AND RATE US ONLINE. IT HELPS MORE PEOPLE FIND THE SHOW AND GIVES US AN IDEA HOW WE'RE DOING. FEEL FREE TO COMMENT DOWN BELOW.

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Built to Play 41: Ghost Sounds

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Built to Play 41: Ghost Sounds

Built to Play explores new Nintendo games, the tricky world of Dota 2 and why we keep seeing the words "You Died" when we close our eyes.

Daniel and Arman visited Nintendo of Canada to play upcoming titles like Mario Maker, Bayonetta 2 and Yoshi's Wooly World. But when it comes to Super Smash Bros. the two land on a bit of a competitive streak. Take a listen to hear more about the relative nudity of Pokemon, Toad's Batman voice, and genius robot design. If you want more in-depth coverage of these Nintendo games check out Daniel's write up from a few weeks back. 

Plus, mobile online battle arena games like League of Legends are easily the most popular games on the planet, so we decided take a look into the fast-growing esport.

Also known as MOBAs, games like League of Legends and Dota 2 are becoming a force in esports. The fourth annual Dota 2 championships back in July crowd-funded a $10.6 million prize pool, a bigger prize than the Super Bowl. 

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Built to Play 21: More Choices, More Problems

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Built to Play 21: More Choices, More Problems

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This episode is all about choices! PS4 or Xbox One? Pah!

Davey Wreden, designer of the Stanley Parable, talks about the problems of marketing a game, when all the game has is choices. Kris Piotrowski, Renaud Bedard, and Marie Christine Bourdua discuss the best place to go drinking. Then author Ryan North explains how to build a choose your own adventure game without always killing the player. 

As for the news, we delved into numbers. Millions watched the League of Legends finals. A million bought the PS4. Microsoft spent millions on the Xbox One. And there are probably a million different reasons not to spend $500 on Namco High. In our Bonus Round, Daniel reveals the Newya, and the horrifying new world of the VGX.

Download it here. Subscribe on iTunes.

This episode uses audio from djgriffin at Freesound, and Dots by Mentz from the Free Music Archive.

Special thanks goes to Disasterpiece who let us use the song Home from the Fez soundtrack. For more from Disasterpiece, you can check out his website, or listen to the rest of the Fez soundtrack below.

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