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Laser Equipped Annihilation Protocol

Built to Play 55: Interface the Machine

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Built to Play 55: Interface the Machine

We return to the Vector Festival to interface with the machine, dodge some lasers, and transform into our Sailor selves. 

Game controllers are often a player's lifeline. A player's familiarity with a  control scheme or a controller can determine the difference between success and defeat. Over time we've seen controllers become more standardized, from a simple joystick and a button to the four face buttons, four triggers, and two analogue sticks. We've had good controllers (Xbox 360), bad controllers (Nintendo 64), and plain ugly ones (Atari Jaguar), but eventually they all settled on the same thing. The Wii U's gamepad has screen in the middle,  but it's fundamentally the same layout as the PlayStation 2, and its simplified controller makes that clear. These controllers then form a connected language, where a player can move between all modern consoles and not dramatically change the way the games control. 

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