Viewing entries tagged
Kickstarter

Built to Play 65b: Sales Burn

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Built to Play 65b: Sales Burn

We analyse worker's rights, being reassigned as a janitor, Amazon, Kickstarter, and the world of Kingdom Hearts 3

This episode contains the following segments:

  • We analyse worker's rights, being reassigned as a janitor, Amazon, kickstarter, and the world of Kingdom Hearts 3 (0:00)
  • David Craddock tells us about the origins of Diablo, why it's so hard to talk to designers, and living near legends. (38:35)

THANKS TO THE FREE MUSIC ARCHIVE FOR "Second Challenger"by Ipower, "Gameboy Memories" by Epsilon_Not,  "Rewound" by Chris Zabriske, and "inside my house; some place I keep dreaming about" by johnny_ripper.

BUILT TO PLAY IS A PRODUCT OF THE SCOPE AT RYERSON RADIO STATION IN THE HEART OF DOWNTOWN TORONTO. IT WAS PRODUCED, EDITED AND WRITTEN BY ARMAN AGHBALI AND DANIEL ROSEN.

IF YOU LIKE THE SHOW PLEASE SUBSCRIBE AND RATE US ONLINE. IT HELPS MORE PEOPLE FIND THE SHOW AND GIVES US AN IDEA HOW WE'RE DOING. FEEL FREE TO COMMENT DOWN BELOW.

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Built to Play 60: Wins and Losses

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Built to Play 60: Wins and Losses

We're all about the things we lose and the things we win when we play games, including the life, artificial intelligence, and baseball. 

In this episode of Built to Play we have the following segments:

  • David Wolinsky tells us about Don't Die, his video game confessional, where he learns about OKCupid, burn out, and MUDs. Special thanks from Jenn Dahlke (Correction: Arman mispronounces her name. It's Dahl-KEY), Greg Zeschuk, and Shana Rosenberg (0:20 - 15:00)
  • Daniel and Arman discuss the recent crowd-funding campaign from Koji Igarashi and whether Kickstarter can produce original games. (15:10 - 27:50)
  • Tom 7 and Peter Lozinski discuss sore losers, both real and virtual, and if pausing ever counts as winning. (27:50 - 42:20)
  • Kiva Bay talks about alcoholism, monsters and Papo & Yo (42:20 - 55:00)

THANKS TO THE FREE MUSIC ARCHIVE FOR  "hey ragdoll" by Boyscout Discovery, "rest (johnny_ripper remix)" by alphabets, "inside my house; some place I keep dreaming about (johnny_ripper remix)"  by Ricky Eat Acid, "Betrayal, Lies and Disaster" by The Losers, "Pretend and Walk Outside" by krakatoa, and "Touching" by Souvenir Driving.

WE ALSO USED CLIPS FROM DON'T DIE, WARGAMES, MURDER SHE WROTE, AND FEMINIST FREQUENCY.

BUILT TO PLAY IS A PRODUCT OF THE SCOPE AT RYERSON RADIO STATION IN THE HEART OF DOWNTOWN TORONTO. IT WAS PRODUCED AND EDITED BY ARMAN AGHBALI AND DANIEL ROSEN.

IF YOU LIKE THE SHOW PLEASE SUBSCRIBE AND RATE US ONLINE. IT HELPS MORE PEOPLE FIND THE SHOW AND GIVES US AN IDEA HOW WE'RE DOING. FEEL FREE TO COMMENT DOWN BELOW.

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Built to Play 54: The Beyond

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Built to Play 54: The Beyond

Built to Play explores the great beyond with games about the human heart, the future and cosmological afterlife.

It's taken us a few weeks to get back into gear thanks to DICE, GDC and PAX East all being in short succession of each other, as people are either at a conference or will be soon. With that in mind, welcome to our first theme of 2015, Space. We're going to explore games and media's relationship to space and how it was almost inevitable that the black background of early video games would be explained as "Oh, that's just space." Not included on that list funnily enough is Space Invaders, which takes place in the upper atmosphere and therefore has no excuse. 

Infinity, whether it's expressed as the infinite blackness of the void or the range of infinite possibilities, has often been alluded to by games. In Gravity Ghost, Erin Robinson uses our impression of space as a glimmering and distant wonder to set a stage for a purgatory of sorts, where hurts can be healed and children can be redeemed. Zach Gage doesn't refer to space at all in #Fortune, unless one is lucky enough to have a fortune involving it. Instead, #Fortune reaches into the seemingly infinite output of Twitter and delivers an often random collection of potential events. Both projects attempt to describe something beyond us, the future or death (or maybe both),  and trust that we'll like what they find. 

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Built to Play 44: Harmonic Stuff

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Built to Play 44: Harmonic Stuff

ON BUILT TO PLAY, WE PUT ON A HEADSET, STRAP ON A PAIR OF HEADPHONES, AND TALK ABOUT VIRTUAL REALITY IN ALL ITS FORMS.

Some people just can't stop thinking about virtual reality. Last week Oculus chief technology officer John Carmack (and the creator of DOOM) got on stage at the VR conference, Oculus Connect, and improvised a speech about the technology for more than an hour. Oculus Connect is also where the Facebook-owned tech firm revealed their newest, and presumably last, Oculus Rift prototype, Crescent Bay. With 3D audio and better motion tracking, it looks like this prototype is the closest we've come to confusing reality with the virtual.

But Arman and Daniel are not these people. They don't have time to keep up with these people and their "headsets." They're far too busy playing the new Smash Bros. So they called up a local VR game developer,Stephan Tanguay, to explain the ins and outs of modern virtual reality.

Stephan has been a fan of VR since at least mid-'80s. He watched the great outpouring of shoddy, ugly and straight-up misguided VR attempts get laughed out of the room. So when the Oculus Rift came out in 2012 as a developer's kit, Stephan was one of the first to use it. He's been waiting for a while to see a form of virtual reality that's easy to create games for, is affordable, and can fully immerse you in another world.

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Built to Play 18: Tonight's the Night for Ransom

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Built to Play 18: Tonight's the Night for Ransom

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This week we Valve's online storefront, Steam, rapidly expands. Beginning with the Steam OS, the Steam Box, and the Steam Controller, it looks like Valve will be running into a console crunching future. Then there's the best looking game for the PS4, Deep Down, which is apparently free but filled with microtransactions. This is coming out of a company with only $150 million in the bank. And This Week in Xbox One News (TWIX-ON),  Microsoft continues to have bad PR, as their public relations specialists make sure everyone knew that the Xbox One isn't as capable as the Xbox 30 at launch. Lucasfilm is dreaming up an amazing future where movies will be made in real time with video game rendering technology.

This week marks the return of the bonus round, where we run through Jaffe Ghost Hunting & Co, Clang gets blunted and the Persona Countdown.

Plus an interview with three of the designers behind the River City Ransom Underground Kickstarterand how easy it is to get a 20-year-old game license. Behind the effort is Ottawa, Canada based studio, Conatus Creative. 

This week's episode uses the following songs: Are you Ready? - Patti LaBelle and Boss Theme 2 - River City Ransom OST. 

Unfortunately not featured in this episode, Tonight Tonight Tonight  - Beat Crusaders.

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Built to Play 15: The Mighty No. Dragon

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Built to Play 15: The Mighty No. Dragon

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On this weeks show Arman and Daniel discuss new Kickstarter projects based on older games with Mighty No. 9 and Shantae. The Free the Games controversy rears its ugly head as Ouya Kickstarter games are being spammed.  As for the big companies, we talk about the Nintendo 2DS, the Xbox One release date, and the iPhone 5C. Then there's the BONUS ROUND, where we can't help but groan at Metal Gear Solid designer, Hideo Kojima and laugh at the newest Square Enix hit, Bravely Default: Flying Fairy.

Plus we have an interview with the lead designer of Divinity: Dragon Commander, Farhang Namdar. He talks about the challenges of developing a game in Belgium and how they built a game that is simultaneously a role playing game, a turn-based strategy and a real-time strategy game.

Our transition song for this week is Hands of Time by Kirill Pokrovsky from the Dragon Commander soundtrack.

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Built to Play 13: That's it, I'm Going Home

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Built to Play 13: That's it, I'm Going Home

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On this news delayed episode of Built to Play, we discover that John Carmack is now CTO of Oculus and that Amazon might be developing its own console. Microsoft will allow Xbox Gold account to provide access to premium services to everyone on the console. Kickstarter finally arrives in Canada with a warning to those who rely on stretch goals for promotion. Plus an interview with Gone Home designer, Steve Gaynor on his influences and what was cut from the Gone Home home. 

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Built to Play 8: Homophobia and Werewolves

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Built to Play 8: Homophobia and Werewolves

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Kickstarter moves to Canada! Google wants its own game console, despite the tepid success of the Ouya. Microsoft talks about the always-on Kinect and its new partnership with Unity. Armikrog designer Doug TenNapel has been spouting homophobic comments during his Kickstarter campaign.  Plus an interview with Artifice Studio on Sang Froid: Tale of Werewolves - and Daniel visits Nintendo to play Pikmin 3, Link to the Past 2, and his top pick, the Wonderful 101. 

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