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Gamer Gate

Built to Play 55: Interface the Machine

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Built to Play 55: Interface the Machine

We return to the Vector Festival to interface with the machine, dodge some lasers, and transform into our Sailor selves. 

Game controllers are often a player's lifeline. A player's familiarity with a  control scheme or a controller can determine the difference between success and defeat. Over time we've seen controllers become more standardized, from a simple joystick and a button to the four face buttons, four triggers, and two analogue sticks. We've had good controllers (Xbox 360), bad controllers (Nintendo 64), and plain ugly ones (Atari Jaguar), but eventually they all settled on the same thing. The Wii U's gamepad has screen in the middle,  but it's fundamentally the same layout as the PlayStation 2, and its simplified controller makes that clear. These controllers then form a connected language, where a player can move between all modern consoles and not dramatically change the way the games control. 

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Built to Play 49: Monsters

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Built to Play 49: Monsters

On a spectacularly late episode of Built to Play, we talk about the things that keep us up at night, like taxes, lies, and harassment.

In out post-Halloween episode we decided to touch on real horror. While people are definitely scared of zombified spiders, it's not really the thing we're worried about. There are scarier things out there that we deal with on a day to day basis, some of us more than others. We all fear poverty and one day being stuck on the edge of financial precarity, especially those who have families to support. Then there's Gamergate targets, who have had to either fight off a horde of trolls willing to ruin and threaten their lives, or carefully monitor their statements online. Beyond those two, we all have a personal horror that we have difficulty communicating, whether it's a traumatic incident or a psychological ailment. 

As game design tools have become more accessible to more people, we've seen more games that attempt to communicate personal experience.  Tools that replicate old adventure game engines and visual novels been particularly useful for this, like Twine, which being primarily text based has a fairly low bar to entry. 

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Built to Play 45: Sleepy

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Built to Play 45: Sleepy

In Reviews


Music comes from the Free Music Archive: "Little Red Lantern" by Krackatoa, "Hundy Mil Tight" by Podington Bear, "Dream Land Attack" by Thiaz Itch and "Flying Pear v1" by Daddy Scrabble, with some help from OC Remix: "Legend of Zelda Jazzy" by AmIEviL.

THIS EPISODE WAS WRITTEN BY DANIEL ROSEN, EDITED BY ARMAN AGHBALI. FEEL FREE TO COMMENT.

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