Viewing entries tagged
Final Fantasy

Built to Play 70: Handmade

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Built to Play 70: Handmade

We talk handcrafted games, program detectives and memories

This episode contains the following segments:

  • Luke Whittaker and Daniel Fountain talk about the connection we have with physical constructed worlds, and how we might see them in video games. (0:00)
  • We look at the future of Ubisoft, Sony, and confirm that we're still pretty into memes. (11:45)
  • Alex Pieschel tells what he remembers of Final Fantasy VII, based on a neat essay he wrote (37:50)
  • Daniel Mullins made a "broken" game we can't really talk about, so instead we try to solve Grandia II (47:35)

Notes:

 

  • Here's what Lumino City looks like right now. 
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THANKS TO THE FREE MUSIC ARCHIVE FOR "eeeoooww" by Junior85, "Touch a Clown in the Frightness," by EAT, "watashi" BY  JOHNNY_RIPPER, " inside my house; some place i keep dreaming about" BY Ricky Eat Acid (JOHNNY_RIPPER REMIX), "the clouds are like lace" BY Ben McElroy, "Celeste" BY Alex Fitch, "Another Version of You" by Chris Zabriskie.

WE USED CLIPS FROM FREESOUND FROM USERS LIKE obxjohn, tarquam, magnus589, and mapleleaf. Plus sound clips from Canada: A People's History, Final Fantasy VII, Pony Island. 

BUILT TO PLAY IS A PRODUCT OF CJRU IN THE HEART OF DOWNTOWN TORONTO. IT WAS PRODUCED BY ARMAN AGHBALI AND DANIEL ROSEN. THE HEADER IMAGE IS BY Paul Townsend ON FLICKR. 

IF YOU LIKE THE SHOW PLEASE SUBSCRIBE AND RATE US ONLINE. IT HELPS MORE PEOPLE FIND THE SHOW AND GIVES US AN IDEA HOW WE'RE DOING. FEEL FREE TO COMMENT DOWN BELOW.

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Built to Play 45: Sleepy

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Built to Play 45: Sleepy

In Reviews


Music comes from the Free Music Archive: "Little Red Lantern" by Krackatoa, "Hundy Mil Tight" by Podington Bear, "Dream Land Attack" by Thiaz Itch and "Flying Pear v1" by Daddy Scrabble, with some help from OC Remix: "Legend of Zelda Jazzy" by AmIEviL.

THIS EPISODE WAS WRITTEN BY DANIEL ROSEN, EDITED BY ARMAN AGHBALI. FEEL FREE TO COMMENT.

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Bit of Play 5: Final Fantasies III

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Bit of Play 5: Final Fantasies III

In the final part of our series on the history of Final Fantasy we go through the PS2 era and beyond. That's Final Fantasy X-XIV. We follow the designers at Square Enix and try to explain how the financial disaster (Final Fantasy XIII and XIV) occurred. Plus we look ahead to the future for the series. We have a few key people left at Square Enix at this point, but the guy we're focusing on is Tetsuya Nomura, who exemplifies all the positive and negative traits at Square Enix today. 

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Each game is accompanied by a song from the respective game. The list of songs used in this episode is as follows:

Final Fantasy X - To Zanarkand
Final Fantasy XI - Main Theme
Final Fantasy XII - Dalmasca Esthersands
Final Fantasy XIII - Blinded by Light

Each of these was taken from a Final Fantasy soundtrack, which you can find here. You can find the Distant Worlds soundtrack with the orchestral versions of these songs here. Once more our opening theme was "The Beginning of the Fantasy" by mp, and can be found at OCRemix. Our closing theme is "Bad Octopus" by Fishy and XPRTNovice.

 

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Bit of Play 4: Final Fantasies II

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Bit of Play 4: Final Fantasies II

It's the second day of the New Year, so time for the second part of our history of Final Fantasy.  This episode, we're going through the Playstation era, starting with the seminal Final Fantasy VII, the just as good Final Fantasy VIII, and the oft-forgotten Final Fantasy IX. We also touch on the Final Fantasy Tactic series as we gear up for Final Fantasy XII. And no list of Final Fantasies would be complete without the movie, so we spent a solid 15 minutes laughing at it. We also add a few more people onto our notables list like character designer Tetsuya Nomura and game designer Yasumi Matsuno.

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Download here. Subscribe on iTunes

Each game is accompanied by a song from the respective game. The list of songs used in this episode is as follows:

Final Fantasy VII - One Winged Angel
Final Fantasy VIII - The Man with the Machine Gun
Final Fantasy IX - Jesters of the Moon
Final Fantasy: Spirits Within - Spirit Dreams Inside
Final Fantasy Tactics - Invasion

Each of these was taken from a Final Fantasy soundtrack, which you can find here. Or for the movie, you can check out its soundtrack here. You can find the Distant Worlds soundtrack with the orchestral versions of these songs here. 

Once again our opening theme was  "The Beginning of the Fantasy" by mp, and can be found at OCRemix. The photos of cosplayers were taken by Kevin Dooley on Flickr at Saboten-Con in 2009.  The image of the Final Fantasy VII PC case is by Dylerpillar

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Bit of Play 3: Final Fantasies I

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Bit of Play 3: Final Fantasies I

Our New Years gift to you all is a history of Final Fantasy! We talk about each game and some of our favourite spin-offs as we recount the growth of Squaresoft, its employees and its current state. But we're getting ahead of ourselves. In the first part, we talk about the first six games, and the key designers, Hironobu Sakaguchi, Hiroyuki Ito, Koichi Ishii, Akitoshi Kawazu, and Hiromichi Tanaka.

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Each game is accompanied by a song from the respective game. The list of songs used in this episode is as follows:

Final Fantasy I - Prelude/Crystal Theme
Final Fantasy II - Castle Pandemonium
Final Fantasy III (DS) - Eternal Wind
Final Fantasy IV - Boss Battle Theme
Final Fantasy V - Clash on the Big Bridge 
Final Fantasy VI (Distant Worlds) - Terra's Theme

Each of these was taken from a Final Fantasy soundtrack, which you can find here. You can find the Distant Worlds soundtrack with the orchestral versions of these songs here. 

Our opening theme is "The Beginning of the Fantasy" by mp, and can be found at OCRemix.  These photos were taken by Bryan Ochalla on Flickr. 

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Built to Play 12: Voxels Versus Polygons

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Built to Play 12: Voxels Versus Polygons

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We talk about Bioshock Infinite and how its new DLC is buried at sea. Also at the bottom of the sea are the dignities of two once popular JRPGs, Capcom's Breath of Fire and Square Enix's Final Fantasy series.  Japan's generally doing well though as Nintendo's earnings are way better than you'd think. And if you've experienced too many polygons, soon you'll have all the voxels you could ever want thanks to the Minecraft-esque multiplayer role playing game, Everquest Next. Meanwhile in Europe, Ghostlight Games attempts to sell Shin Megami Tensei: Devil Survivor II to retailers, and gets the cold shoulder.  Plus an interview with TJ Lutz about Pwnee Studios' procedurally generated platformer, Cloudberry Kingdom.

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