Viewing entries tagged
E3

Why E3 is a Mess

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Why E3 is a Mess

Gaming's annual grand exhibition, the Electronic Entertainment Expo is only a few more days away. But why does it look like a shadow of its former self?

E3 used to be the thing we waited all year for. Now it feels like it’s just one event among many. Brian Crecente at Variety Gaming gives us a window into the organization behind the trade expo and why they’ve struggled to keep up with the rest of the industry. Plus, Dan and Arman get into how nostalgia can be a powerful drug.

Brian story at Variety: Inside the Disarray Facing the Video Game Organization Behind E3.

For more of Brian’s work going forward, visit him on Twitter.


Thanks to the Free Music Archive for the following songs: : "Air Hockey Saloon" by Chris Zabriske, "Southside" by Lee Rosevere, and "Kopeika" by et.

Built to Play is a product of CJRU in the heart of downtown Toronto. It was produced by Arman Aghbali and Daniel Rosen.

If you like the show please subscribe and rate us online. It helps more people find the show and gives us an idea how we're doing.

Podcast art from Alex C on Flickr.

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Bits - Gwent, Death Stranding and Change at E3 2016

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Bits - Gwent, Death Stranding and Change at E3 2016

We talk about the Electronic Entertainment Expo floor and card games

Preston Dozsa joins us after his week long trip to Los Angeles to play Gwent for 10 hours, and also see the E3 floor.

 For some of our E3 Press Conference jostling, follow us on Twitter. 


THANKS TO THE FREE MUSIC ARCHIVE FOR "Neon Skies" BY LEE ROSEVERE.

BUILT TO PLAY IS A PRODUCT OF CJRU IN THE HEART OF DOWNTOWN TORONTO. IT WAS PRODUCED BY ARMAN AGHBALI AND DANIEL ROSEN.

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Built for E3 2015

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Built for E3 2015

Our predictions for E3 and we examine whether this whole exercise was a waste of our time. 


THANKS TO THE FREE MUSIC ARCHIVE FOR  "raro Bueno" By Chuzausen, "Nature Kid" by Podington Bear, "As Colorful as Ever" by Broke for Free, and "Second Challenger" by Ipower.

BUILT TO PLAY IS A PRODUCT OF THE SCOPE AT RYERSON RADIO STATION IN THE HEART OF DOWNTOWN TORONTO. IT WAS PRODUCED AND EDITED BY ARMAN AGHBALI AND DANIEL ROSEN.

IF YOU LIKE THE SHOW PLEASE SUBSCRIBE AND RATE US ONLINE. IT HELPS MORE PEOPLE FIND THE SHOW AND GIVES US AN IDEA HOW WE'RE DOING. FEEL FREE TO COMMENT DOWN BELOW.

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Built to Play 39a: Roger That

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Built to Play 39a: Roger That

Built to Play sacrifices the news for another day! We're talking to our guests about Phoenix Wright, ZZT, and the future of E3.

If you played something Japanese in the 2000s, chances are Alexander O. Smith translated it. Alex has translated everything from the Final Fantasy series, the novel All You Need is Kill, and the Dr. Slump manga. But here at Built to Play, there's really only one game in his long portfolio that matters: Phoenix Wright: Ace Attorney. The game is a visual novel from Capcom and stars Phoenix Wright, a down on his luck lawyer living in Los Angeles, who has to solve all of his cases in only three days. It's a charming and often funny game that relies on its stellar translation, which is far from literal.

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Built to Play 38: Delayed to 2015

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Built to Play 38: Delayed to 2015

We travelled all the way to our computer screens to watch E3 2014 unfold before our very eyes. For the most part, we were pleasantly surprised.

Last week was E3 with all three major press conferences, plus EA and Ubisoft. Microsoft showed off a shocking number of games. EA demonstrated that they understood what game was conceptually, and played videos about where game designers get drunk. Ubisoft had Aisha Tyler share a stage with a line up of exceptionally short men. Sony gave us a taste of Project Beast, and revealed that they also want to get into the TV business. And Nintendo thought we really liked Robot Chicken in 2009, plus the conference was only mostly cashing in on nostalgia. 

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You can catch our live tweets of those conferences on Twitter, or our storifies for more detailed coverage. However, in lieu of recapping every single press conference in this one page, here's a couple highlights.

Daniel and Arman were both impressed and slightly annoyed with Scalebound, which looks like Monster Hunter but made by Platinium and with a Shinjuku-esque protagonist.

We had very little to say about Call of Duty, but were interested in its attempts to distance itself from its predecessors. Also that new game from Playdead had a great aesthetic, but drew too much on the studio's last game Limbo.

We didn't have much to say about EA aside from the shocking number of games that didn't seem to exist beyond short videos and wireframe models. Their Mass Effect announcement was essentially playing the theme music to build up to excitement, only to drop that excitement off a cliff when they revealed that was all they had. The publisher had shockingly little to say about Dragon Age: Inquisition. Arman enjoyed the first one, while Daniel seems to like neither,

 Ubisoft had a few more games in concrete form, several of which piqued our interest. Neither had much love for Assassin's Creed Unity, especially thanks to the comments on the lack of female protagonists. Arman has some lasting curiosity about the Division, though after Watch Dogs, most of that has cooled. Ubisoft did seem insistent on making their gameplay trailers sound like radio plays, which both of us loved immensely. By the way, Valiant Hearts is probably the best looking game about the First World War we've seen.

As for Sony, both Arman and Daniel were pumped for Bloodborne, and but Sony showed off a couple games that seemed worth the while. No Man's Sky was an easy pick, although they didn't show much new from last year. Also Sony probably shouldn't have spent 20 minutes talking about Powers, before showing off the new crazy looking, but depressing sounding Metal Gear Solid V.

Nintendo had the best show for us, if only because it was the shortest. Take that as a lesson publishers. If you can just show games over and over again for 40 minutes, that will impress people. We enjoyed the new Zelda video, but that is not a game. That is a tech demo with a 10 second trailer. Splatoon and Codename S.T.E.A.M. were more impressive that they existed at all, and weren't another old retread Nintendo property. Daniel still wishes they were Metroid though. Nothing can fill the void.

Game of Show: Bloodborne and Splatoon

Game we will actually play: Valiant Hearts. 


We only used one song this week, from the Free Music Archive. It's called "Dream Land Attack" by Thiaz Itch. If you believe your music was used inappropriately, let send us an email.

This episode was written by Daniel Rosen and edited by Arman Aghbali. Please leave us a review or comment so we know how we're doing and can improve the show. Thanks for listening. 

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Built to Play 37: HomeBound

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Built to Play 37: HomeBound

This week on Built to Play, we preview E3! Sony rumours, Microsoft rumours and Nintendo rumours galore as we fight for the a perfect video game future. Will Project Beast turn out to be Demon Souls 2? Probably not, but here's hoping it's something equally cool. What about Reggie Fis-Aime revealing that he's actually a sublimation of thousands of carnivorous bees? Kidding! We all know he's actually a robot.

In the second half of the episode we go EarthBound crazy. As part of our localization month, we're going to recount the history of its release in North America. That means we're going to look at everything from EarthBound Zero to the fan translation of Mother 3, trailing its marketing, and growing fan base on Starmen.net

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