Viewing entries tagged
Call of Duty

Built to Play 51: Our Objective is to Win the War

1 Comment

Built to Play 51: Our Objective is to Win the War

WE CONFRONT ENEMIES, WAR, AND CLONES IN OUR DISCUSSION OF BATTLEFIELD 3 MAPS AND SCREAMING IN SPACETEAM

Built to Play's had a chance to explore the ways games and interactive art can bring us closer together, but like any other medium they also have the power to tears us apart. Not just in the tribal sense either. Conflicts between whether a particular console is better than another are vacuous affairs, and rarely do friendships end over having bought an Xbox One over a Wii U. Multiplayer pits us against each other and while it's usually part of amiable competition, many players don't see it that way. They call the SWAT team on players they dislike. They call other players racial epithets. 

But what if a game could make us against a whole region? Since military shooters started taking place in the near future, there's been a big focus on the Middle East and Russia. It's easy to acknowledge that the narratives in these games are frivolous sub-The Expendables attempts at storytelling, but those story maps become multiplayer maps. That's when these games, which have levels in Karachi, Tehran, and various parts of Afghanistan, leave the player to form an opinion about the place they're fighting in. 

1 Comment

Built to Play 46: Very Real

Comment

Built to Play 46: Very Real

Built to Play dives back into virtual reality through Samsung's Gear VR and by visiting Toronto's VR hub.

Almost a month ago, Samsung announced the Gear VR, a small virtual reality headset. The idea is Oculus already uses Samsung phone screens for its display. In fact their current display is the exact same as the Galaxy Note 4. So why not just use the phone as the virtual reality headset? Plug it into the Gear VR, and BOOM, virtual reality on the go. 

Turns out there's a bunch of reasons why not. Unless the attachment comes with an AC adapter or an extra battery, that phone is going to die within the hour. Not to mention, phone CPUs may be more powerful than ever, but they still pale in comparison to a PC. And that's without getting into the lack of positional tracking.

But don't listen to us. We're a bunch of downers. Listen to E McNeill, better known as E to his friends, the designer of Darknet

Comment