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Bit of Play

Bit of Play: Western Role Play

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Bit of Play: Western Role Play

We discuss Bloodborne, Pillars of Eternity and the role of the Western RPG

The role playing game can take a myriad of forms depending on where you go. Henk Rogers created the first Japanese-style RPG with The Black Onyx, while across the ocean, Sir-Tech developed Wizardry, the first Western style RPG. But these names are fluid, and don't represent a genre as much as a spectrum of role play. Despite its emphasis on shooting, Mass Effect feels more JRPG with its focus on conversation and world-building. Yet the original quintessentially foreign Dragon Quest takes after Wizardry, showing just how blurred the lines can become. 

No where is this more evident in Bloodborne, which is among the most North American style games to come out of Japan. Its lore is similar to Dungeons and Dragons. There's an emphasis on atmosphere and building a story as you going along. As opposed to being a passenger on a plot roller coaster, like in most recent Final Fantasy games, you're given an open world, only enough lore as you're interested in exploring and a focus on statistics and growth. 

In this episode, we take that role play and compare it against one inspired by an actual Dungeons and Dragons game, Pillars of Eternity. We see the parallels and where the games come together, despite vastly different origins.


The theme is from the Free Music Archive: "Ghost n Goblins" by Thiaz Itch.

BUILT TO PLAY IS A PRODUCT OF THE CJRU RADIO STATION IN THE HEART OF DOWNTOWN TORONTO. IT WAS PRODUCED AND EDITED BY ARMAN AGHBALI AND WRITTEN BY DANIEL ROSEN.

IF YOU LIKE THE SHOW PLEASE SUBSCRIBE AND RATE US ONLINE. IT HELPS MORE PEOPLE FIND THE SHOW AND GIVES US AN IDEA HOW WE'RE DOING. FEEL FREE TO COMMENT DOWN BELOW.

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Bit of Play: Space

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Bit of Play: Space

The infinite and Outer space gets us thinking about the ways we've visited the beyond. 

For any number of reasons, games set in space form the backbone of our medium. For the most part, they feature the kinds of narratives you'd find in a YA book with a cool space dragon on the cover, but sometimes, they strive to be a little more. Some games take that concept of space, which most people have never really interacted with, and finding the ways it intersects with a primarily interactive medium. Which is to say, sometimes games are about big, empty voids, and sometimes, they like to contemplate infinity, and maybe even mechanize it. (You can read our full primer here).

So throughout this episode you'll hear us discuss the past and future of games set in outer space or about space exploration. We discuss some of our favourite games, Mass Effect 2 and Metroid, and some of the weirder games in the medium's history that shot us into the vastness of outer space.


THANKS TO THE FREE MUSIC ARCHIVE FOR "Wanna See My Spaceship" by Beatoven and "Moondots and Polkabeams" by Podington Bear. Our header image is from Joi Ito on Flickr. 

BUILT TO PLAY IS A PRODUCT OF THE SCOPE AT RYERSON RADIO STATION IN THE HEART OF DOWNTOWN TORONTO. IT WAS PRODUCED AND EDITED BY ARMAN AGHBALI AND WRITTEN BY DANIEL ROSEN.

IF YOU LIKE THE SHOW PLEASE SUBSCRIBE AND RATE US ONLINE. IT HELPS MORE PEOPLE FIND THE SHOW AND GIVES US AN IDEA HOW WE'RE DOING. FEEL FREE TO COMMENT DOWN BELOW.

 

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