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Assassin's Creed Unity

Built to Play 52: Winter Escape

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Built to Play 52: Winter Escape

Built to Play ventures into the harsh outside world to find games that take our mind off the cold.

It's fair to say that most summers end up squandered by the Built to Play crew. We rarely tiptoe onto the beach. We avoid the heat by strategically moving between air conditioned buildings. And our summer clothes match our winter clothes, just without the debonair jackets. Despite our lack of interest while the sun is burning our skin, we still get nostalgic for the time where hanging out with friends didn't require enduring blistering winds and protective balaclavas. Summer, though not our favourite season, has that on Winter. With that on our minds, we're exploring games where you need to get and go. They're games that can't be played in your home or on a console and might bring you closer to the city at large.

The Sheriff's Gauntlet is a really appealing idea that does just that. At its core, the game is simply a personalized scavenger hunt, but its 1000-year-old legacy add a sense of drama to it. Even the name makes you think of the Princess Bride, the Neverending Story or the classic Robin Hood, the last of which it might have influenced. Then there's games like laser tag, the game inevitably played in your thirteenth year. If you don't pick it for your birthday, one of your friends will. Eight years later you might laugh about it, but playing enough shooters has given us the impression that there might be some fun to be had running around with a fake gun. Battlegrounds ably satisfied that itch, devising a unique system that feels adult instead of adolescent. That the crew is local and have a lot of ideas on how to expand makes the game all that sweeter.

But you can hear all about that on this episode:

  • Iain Simons, director of the Game City, on running the Sheriff's Gauntlet and how to make a citywide game that's accessible to everyone. (1:15 - 12:00)
  • Daniel and Arman discuss the new New Nintendo 3DS XL, ongoing problems with a certain Assassin's Creed game, why drugs might show up at your home, and how the PlayStation ended up on Pluto. (12:00 - 35:20)
  • Miles Bossons, CEO of Battlegrounds, talks about building a new version of laser tag, and the moral considerations in making a game with guns, even when they're from space. You can back them so they can make a final version that everyone can play on IndieGoGo. (35:30-48:25)
  • Dave Ireland, Managing Director of Biodiversity at the Royal Ontario Museum, tells us about why Clash of Talons is his favourite video game, and what game developers can learn (and maybe teach) about the outside world. (48:25-57:40)

Oh and about Battlegrounds: Daniel and Arman went to check it out in mid-December, as you'll hear in the episode, and Katie McGuire was kind enough to provide us with some photos.


THANKS TO THE FREE MUSIC ARCHIVE FOR "Run for Canada" BY Min-Y-Llan, "Your Body in the Dark" BY Menion, "Money Talks" BY Luca La Morgia, "Nature Kid" BY Podington Bear, "rest (johnny ripper remix)" BY alphabets, and "Gray Snow Instrumental Version" by Josh Woodward. Our opening theme was "Erotic Robotics" by The Polish Ambassador. 

WE ALSO USED CLIPS FROM the Adventures of Robin Hood (1938) and the song "Under the Olives" by Patrick Ellis on Soundcloud.

BUILT TO PLAY IS A PRODUCT OF THE SCOPE AT RYERSON RADIO STATION IN THE HEART OF DOWNTOWN TORONTO. IT WAS PRODUCED AND EDITED BY ARMAN AGHBALI AND WRITTEN BY DANIEL ROSEN.

IF YOU LIKE THE SHOW PLEASE SUBSCRIBE AND RATE US ON Itunes and Stitcher. IT HELPS MORE PEOPLE FIND THE SHOW AND GIVES US AN IDEA HOW WE'RE DOING. FEEL FREE TO COMMENT DOWN BELOW.

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Built to Play Besties Radio Contest Award Scholarship 2014 For Eternity

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Built to Play Besties Radio Contest Award Scholarship 2014 For Eternity

Our end of the year celebrations as we talk about games we didn't play at all and ones we played a little too much

It's nearing the end of the year so we thought we'd gather together our favourite games of 2014. Except it seems we didn't play a lot of the big video games this year. So our awards ended up being a little more unconventional than most seem to expect. Bear with us, as we go through the games we highlighted of 2014.

The Broken Ass Piece of Junk Award for Broken Gameplay and Lack of Foresight 

  • Nominees: Assassin's Creed: Unity, DriveClub, the Crew, Halo: The Masterchief Collection, Sonic Boom
  • Winner: 5:55

The Alfred P. Bland Memorial for Game We Didn't Play But is Probably Okay

  • Nominees: Pokemon Alpha Sapphire & Omega Ruby, Geometry Wars 3, World of Warcraft: Warlords of Draenor, Call of Duty: Advanced Warfare
  • Winner: 13:20

The Wow, Really? Prize for Game We Didn't Play But Heard is Great

  • Nominees: Dragon Age Inquisition, Hearthstone, Sunset Overdrive,  Bayonetta 2, Middle Earth: Shadow of Mordor
  • Winner: 18:10

Please Understand Award for Baffling Decision Made by a Console Manufacturer

  • Nominees: Limited Amiibo Launch, Sony Vita lawsuit, Sony PlayStation 4 Firmware 2.0, Collapse of Xbox TV, Kinect removal from Xbox One

  • Winner: 27:00

The Best Game Most People Didn’t Play

  • Nominees: Threes, Banner Saga, Hitman Go, Bayonetta 2, Picross E 4, Pushmo World
  • Winner: 37:00

Individual Prizes

The Hurts So Good Medal for Cruel and Unusually Brilliant Game DesignNo Man's Wharf in Dark Souls 2 - 37:50

Skinner Box Memoriam Prize For Shut Up I Don’t Have ProblemDestiny's Endgame - 40:30

The Friendship Annihilation Efficiency Memorial AwardJS Joust and the Sportsfriends - 43: 50

Occupied Commuter’s Fund for Game That Nearly Made Arman VomitThrees - 46:00

The Mappy the Mouse Cop Memorial Scholarship for Best Appearance by Mappy in a Video Game: Pacman's Taunt in Super Smash Bros. for Wii U - 49:00

Grimaldi’s Wizard Wardrobe For Fantasy Game That Filled the VoidWitcher 2 - 52:00

The JRPG Dowry Prize for Most Successful Shotgun WeddingPersona Q’s Battle System - 54:00

Our individual prizes will have a full write up on the site, filled with details about why the award exists and why each game won, later in the week.


We used the following Music: From the Free Music Archive, "Watashi" by Johnny_Ripper, "Unanswered Questions" and "Winner Winner" by Kevin MacLeod. "Live to Die" in the Dark Souls II soundtrack, "eXplore 2" from the Destiny Soundtrack,  Sportsfriends' Main theme, Mappy's Main theme, "A Nearly Peaceful Place" from the Witcher 2 Soundtrack and "Maze of Life" from Persona Q's soundtrack.

BUILT TO PLAY IS A PRODUCT OF THE SCOPE AT RYERSON RADIO STATION IN THE HEART OF DOWNTOWN TORONTO. IT WAS EDITED BY ARMAN AGHBALI AND WRITTEN BY DANIEL ROSEN

IF YOU LIKE THE SHOW PLEASE SUBSCRIBE AND RATE US ONLINE. IT HELPS MORE PEOPLE FIND THE SHOW AND GIVES US AN IDEA HOW WE'RE DOING. FEEL FREE TO COMMENT DOWN BELOW.

 

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Built to Play 50: Learning

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Built to Play 50: Learning

WE LEARN ABOUT LEARNING, AS WE DISCUSS GAME LITERACY, BROKEN GAMES AND THE WORLD OF THEATRE

Built to Play learns about learning in our 50th episode. We don't know how we did it, except through willful ignorance of the heavenly signs and our friends and family. At this rate, Built to Play will never die, although we offer no guarantees. 

People often forget about game literacy, like this article did in the previous paragraph. Once you know how to read or write, the expectation is that's the norm. How quickly we forget that near 100 per cent literacy is a recent phenomenon, and only then became fundamental part of our societies. When we run into people who are lacking these skills it can be shocking, and the first arrogant impulse is to blame it on their own lack of interest. It's equally surprising when we see someone who's never used an Xbox controller, or is intimidated by the sheer number of keys on a keyboard

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