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Messy Spooks w/ Sophia Park

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Messy Spooks w/ Sophia Park

We talk about what to call imperfection and we play some spooky co-operative karaoke.

On this episode, you'll find the following segments: 

  • Sophia Park, one of the people behind the game localhost, talks to us about why should all be playing more messy games.
  • This conversation follows up on this article in Polygon that she wrote, "In defense of Mass Effect: Andromeda and other messy games."
  • She also has a podcast called Metagame that talks about how we talk about games.
  • We talk to Jared Sorensen about text adventures and Parsely Games  
  • We then attempt to play Sorensen's Spooky Manor (you can too!)

We say in the episode we'll have a compiled list of Jared Sorensen's tips, but this has been a long week guys and its a miracle this episode came together. Soon we promise. We'll have a surprise next week.   

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THANKS TO THE FREE MUSIC ARCHIVE FOR "Thursday & Snow (Reprise)" by Blank & Kytt. More to come. 

Header image is by Torley.

BUILT TO PLAY IS A PRODUCT OF CJRU IN THE HEART OF DOWNTOWN TORONTO. IT WAS PRODUCED BY ARMAN AGHBALI AND DANIEL ROSEN.

IF YOU LIKE THE SHOW PLEASE SUBSCRIBE AND RATE US ONLINE. IT HELPS MORE PEOPLE FIND THE SHOW AND GIVES US AN IDEA HOW WE'RE DOING. FEEL FREE TO COMMENT DOWN BELOW.

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Built to Play 51: Our Objective is to Win the War

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Built to Play 51: Our Objective is to Win the War

WE CONFRONT ENEMIES, WAR, AND CLONES IN OUR DISCUSSION OF BATTLEFIELD 3 MAPS AND SCREAMING IN SPACETEAM

Built to Play's had a chance to explore the ways games and interactive art can bring us closer together, but like any other medium they also have the power to tears us apart. Not just in the tribal sense either. Conflicts between whether a particular console is better than another are vacuous affairs, and rarely do friendships end over having bought an Xbox One over a Wii U. Multiplayer pits us against each other and while it's usually part of amiable competition, many players don't see it that way. They call the SWAT team on players they dislike. They call other players racial epithets. 

But what if a game could make us against a whole region? Since military shooters started taking place in the near future, there's been a big focus on the Middle East and Russia. It's easy to acknowledge that the narratives in these games are frivolous sub-The Expendables attempts at storytelling, but those story maps become multiplayer maps. That's when these games, which have levels in Karachi, Tehran, and various parts of Afghanistan, leave the player to form an opinion about the place they're fighting in. 

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