We break down full motion video, a level design marriage and the end of a company.

This episode contains the following segments:

  • Sam Barlow breaks down why Christopher Walken didn't hit it big in the full motion video game scene (0:00 - 15:20)
  • Daniel explains the history behind a very real possibility, the Super Nintendo Playstation (15:30 - 27:25)
  • We look into Robert Yang's concept of local level design and why a marriage proposal and a Los Angeles community centre can teach us about the way we interpret the world. Plus Rachel van der Meer's Portal project and Douglas Hoogland's work. (27:30 - 40:45)
  • Previous guests, Tale of Tales, explain why their game failed and what that means for them. (40:50 - 54:00)

THANKS TO THE FREE MUSIC ARCHIVE FOR "I saw you on TV" by Jahzzar, "Everybody gots problems that aren't mine," by Chris Zabriskie, "Praise Book" by Broke for Free, "Are You a Dreamer (Instrumental)" by Ben McElroy, "☆SEINWAVE☆2000☆ What's the deal with airline food?" by Abelard, "Summer Breeze Let It Out (Johnny_Ripper Remix)" by Smoking Fox, "Flying Pea v1" by Daddy Scramble, and "Vilse" by Slutet.

WE ALSO USED CLIPS FROM Portal 2, The Gary Hudson Project, Pyst, Ripper, and Her Story.

BUILT TO PLAY IS A PRODUCT OF THE SCOPE AT RYERSON RADIO STATION IN THE HEART OF DOWNTOWN TORONTO. IT WAS PRODUCED, EDITED AND WRITTEN BY ARMAN AGHBALI AND DANIEL ROSEN.

IF YOU LIKE THE SHOW PLEASE SUBSCRIBE AND RATE US ONLINE. IT HELPS MORE PEOPLE FIND THE SHOW AND GIVES US AN IDEA HOW WE'RE DOING. FEEL FREE TO COMMENT DOWN BELOW.

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