We discuss Bloodborne, Pillars of Eternity and the role of the Western RPG

The role playing game can take a myriad of forms depending on where you go. Henk Rogers created the first Japanese-style RPG with The Black Onyx, while across the ocean, Sir-Tech developed Wizardry, the first Western style RPG. But these names are fluid, and don't represent a genre as much as a spectrum of role play. Despite its emphasis on shooting, Mass Effect feels more JRPG with its focus on conversation and world-building. Yet the original quintessentially foreign Dragon Quest takes after Wizardry, showing just how blurred the lines can become. 

No where is this more evident in Bloodborne, which is among the most North American style games to come out of Japan. Its lore is similar to Dungeons and Dragons. There's an emphasis on atmosphere and building a story as you going along. As opposed to being a passenger on a plot roller coaster, like in most recent Final Fantasy games, you're given an open world, only enough lore as you're interested in exploring and a focus on statistics and growth. 

In this episode, we take that role play and compare it against one inspired by an actual Dungeons and Dragons game, Pillars of Eternity. We see the parallels and where the games come together, despite vastly different origins.


The theme is from the Free Music Archive: "Ghost n Goblins" by Thiaz Itch.

BUILT TO PLAY IS A PRODUCT OF THE CJRU RADIO STATION IN THE HEART OF DOWNTOWN TORONTO. IT WAS PRODUCED AND EDITED BY ARMAN AGHBALI AND WRITTEN BY DANIEL ROSEN.

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