Built to Play ventures into the harsh outside world to find games that take our mind off the cold.
It's fair to say that most summers end up squandered by the Built to Play crew. We rarely tiptoe onto the beach. We avoid the heat by strategically moving between air conditioned buildings. And our summer clothes match our winter clothes, just without the debonair jackets. Despite our lack of interest while the sun is burning our skin, we still get nostalgic for the time where hanging out with friends didn't require enduring blistering winds and protective balaclavas. Summer, though not our favourite season, has that on Winter. With that on our minds, we're exploring games where you need to get and go. They're games that can't be played in your home or on a console and might bring you closer to the city at large.
The Sheriff's Gauntlet is a really appealing idea that does just that. At its core, the game is simply a personalized scavenger hunt, but its 1000-year-old legacy add a sense of drama to it. Even the name makes you think of the Princess Bride, the Neverending Story or the classic Robin Hood, the last of which it might have influenced. Then there's games like laser tag, the game inevitably played in your thirteenth year. If you don't pick it for your birthday, one of your friends will. Eight years later you might laugh about it, but playing enough shooters has given us the impression that there might be some fun to be had running around with a fake gun. Battlegrounds ably satisfied that itch, devising a unique system that feels adult instead of adolescent. That the crew is local and have a lot of ideas on how to expand makes the game all that sweeter.
But you can hear all about that on this episode:
- Iain Simons, director of the Game City, on running the Sheriff's Gauntlet and how to make a citywide game that's accessible to everyone. (1:15 - 12:00)
- Daniel and Arman discuss the new New Nintendo 3DS XL, ongoing problems with a certain Assassin's Creed game, why drugs might show up at your home, and how the PlayStation ended up on Pluto. (12:00 - 35:20)
- Miles Bossons, CEO of Battlegrounds, talks about building a new version of laser tag, and the moral considerations in making a game with guns, even when they're from space. You can back them so they can make a final version that everyone can play on IndieGoGo. (35:30-48:25)
- Dave Ireland, Managing Director of Biodiversity at the Royal Ontario Museum, tells us about why Clash of Talons is his favourite video game, and what game developers can learn (and maybe teach) about the outside world. (48:25-57:40)
Oh and about Battlegrounds: Daniel and Arman went to check it out in mid-December, as you'll hear in the episode, and Katie McGuire was kind enough to provide us with some photos.