Built to Play travelled to the distant world of Boston, Massachusetts, to attend PAX East. We collected a series of interviews about dancing, cannibalism, the fourth dimension and being the perfect gentlemen.
One of our producer's favourite games was Bounden, which tricking you into dancing. Two people hold a phone and try to weave it around so that the gyroscope matches ups with markers on a ball. So as you swing the phone between each other, you end up moving in circles and pirouetting around each other.
As it says on developer Game Oven's website, it's twister meets ballet. The ballet half of the game was actually choreographed with help from the Dutch National Ballet. So it might not surprise you that producer Arman Aghbali was caught dancing on the floor of PAX East, despite his agreement with the world at large not to after the Christmas Day Fiasco.
The Utrecht, Netherlands based team is no stranger to making players do uncomfortable things with a friend. Fingle, an iPad puzzle game, is about following dots on the screen with your fingers, as they inevitably interweave and rub up against each other. All the while porno music plays in the background. It's like a whole game made out of the finger going inside the ring motion.
Eline Muijres, a producer from Game Oven, had the misfortune to dance with our producer and, in spite of the trauma, told us more about it and her inability to not laugh at bad dancers. You can hear her starting at 20:00
Bounden is out for iPhone and Android May 21st.
Meanwhile, features editor and noted potential cannibal, Daniel Rosen, found some solace in Gods Will be Watching.
The point and click adventure game about facing extreme situations, including torture, starvation and hostage negotiation, all in the life of a single man, Sgt. Burden. It's all about solving moral dilemmas that have no good outcome, with varying levels of gruesomeness. The game evolved out of an entry for the Ludum Dare competition, which turned out to be fairly popular. The competition entry is actually still playable online though it only has you attempting to survive on a deserted island.
Deconstructeam had their game right in the middle of the Indie Megabooth, coming all the way from Valencia, Spain. Director Jordi de Paco's favourite scenario, however, is the one they started off with. Once you're stuck on that island you can do your best to search for supplies, gain everyone's trust and escape. Or you can eat everyone. Up to you.
Jordi de Paco tells us about his psychopath detection system starting 28:46.
Gods Will Be Watching comes out in June for at least PC.
But so long as we're thinking in extremes, let's think about the fourth dimension in the upcoming puzzle game, Miegakure.
Inspired by feudal Japanese aesthetics and fourth dimensional geometry, Miegakure is hard to wrap your head around. The game exists in four dimensions. Inside the game's code, you'll find a 4d grid of where all the objects are. However, the game only renders three dimensions at a time, depending on where you're standing. This allows you to briefly cross into alternate worlds to find shortcuts, climb ledges, or cross rivers.
The game looks at first glance like a simple platformer, but resembles Fez. What Fez did for turning two dimensions geometry into a 3D world, Miegakure does for three dimensions into four. It is more direct than Fez. The levels are short, and are about being able to navigate from one point on the map to another by flipping through different universes. The game will occasionally give you maps to help you visualize how the worlds overlap, but a lot of it is imagining where the barriers between ancient Japan, a desert, and a forest are laid out.
Marc ten Bosch, the San Francisco based designer, says that the most remarkable 4D shapes they've managed to render include the 20-sided dodecahedron, which has flexible 3D shapes as each of its faces. You can hear more about how it works, and whether Arman actually knows anything about physics, starting 36:38.
The game will be out for at least PC, Mac and Linux.
On the upper floor of the Boston Convention and Exhibition Centre lay the Diversity Lounge. The diversity lounge, appearing for the first time at PAX, was meant to provide a place for the LGBT community, women's groups, and other diverse members of the game playing world.
Unfortunately, this area was only created after a number of controversies involving Penny Arcade founders Jerry Holkins and Mike Krahulik. Most recently, Krahulik claimed that the dickwolves merchandise shouldn't have been removed from sale, despite the complaints that their comic strip it was based on encouraged rape culture. Whether or not it did, the two founders acted poorly in response and created a furor online that incited quite a bit of misogyny and homophobia.
Samson Romero helped run the Toronto Gaymers booth in the diversity lounge, so we asked him whether it made up for prior comments. You can hear him explain starting 45:15.
Samson had his own opinion, but he's not alone in discussing whether it's effective. Many have argued for and against.
Lastly, Daniel and Arman discovered how to be the perfect gentlemen with the hat-stacking beer-guzzling game, Max Gentlemen.
Max Gentlemen is a free game about stacking hats on shirtless dudes, and Victorian dames, while drinking beer. The Men Who Wear Many Hats, who last created Organ Trail, had the game on display in an arcade machine. Ryan Wiemeyer explains how they reached the limits of hat-stacking gameplay thanks to a spam email about penis pills. Also, why he may be buying more body pillows in the future. You can hear him talk about it starting 52:45.
The game will be out for Ouya, iOS, Android, PC, Mac and Linux.