We're back from the Winter break, recharged and ready to go.
In the news we had King, the developer of Candy Crush Saga, attempt to trademark the words Candy and Saga, but suspiciously not Crush. Nintendo's earning reports were dire this week, as they posted a $240-million loss. Part of that is due to a tough Yen, but most of it is because the WiiU is not selling. Also, Microsoft and Machinima turned out to be bribing Youtube stars to talk positively about the Xbox One. Plus we quickly roundup CES and talk new details about the Steam Machines and Playstation Now.
For our interviews this week, we're dive into our theme month and found people who are challenging our definition of a video game. We have Damian Sommer on his card game Without Question. He talks about the difficulty designing a card game, and the appeal of having a more vague set of rules. He also explains his recent distribution problems, despite the game's popularity. That starts at 26:50.
We also had David Dufresne, the director of the National Film Board documentary Fort McMoney. Fort McMoney is an episodic documentary video game that plays similar to Myst. However, unlike Myst, everything in the game is real. The documentary is about a number of environmental, economic and social issues around the Northern Alberta boomtown Fort McMurray. David explains how the game came together and how his previous documentary, Prison Valley became the basis for Introversion Software's Prison Architect. The next round begins January 27. Starts at 38:13.
We end off by replaying an interview we did last summer with Jordan Weisman, the creator of the tabletop RPG, Shadowrun. Weisman recently started a video game studio called Harebrained Schemes, which developed a new PC version of his game, called Shadowrun Returns. Jordan discusses the difficulties in moving a game played with friends to the computer screen. Coincidentally, Shadowrun Returns newest DLC, Dragonfall, comes out later this month. Starts at 49:10.