Wiznaibus?

Some translations just don't work out. 

They don't make a lot of sense or they just sound wrong, foreign even though you understand the language. When it comes to figuring out what goes into a great localization, there's a lot of time spent thinking about games that really nailed the transition from one region to another. And also games that totally dropped the ball. Sometimes games dunk that ball though. Other times someone gets hit in the face by an errant pass. Occasionally the ref calls a time out and has to analyze what just happened because the ball was floating in the air gloriously, before crashing back down to the court in a flaming wreck.

Our header image is from Persona Q, and was originally posted by Ifrit116 on Flickr.

Interviews

Colin's Suggested Localizations: Shin Megami Tensei: Soul Hackers, the Persona series, Shadow of the Damned. 

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Courtesy  Toshiyuki IMAI on Flickr

Courtesy  Toshiyuki IMAI on Flickr

AND MORE

Features
Persona 4 Dancing All Night Review: Dance of the Dying

It's all wonderfully anime and goofy and cliche, and it's all fun and games until someone releases an ancient Japanese god to unleash chaos upon our communication-lacking world.

Super Mario Maker Review: Make Mine Mario

When you place a block down in Mario Maker, the music sings "block" to the tune of the level music. When you use an Amiibo costume, the death noises change to match the game the character is from. Sometimes, when you hit a mushroom, Mario turns into a terrifying, lanky monstrosity officially named "Weird Mario". Mario Maker is, at its heart, a tool for making Mario levels. But beyond that, it's a wonderful tribute to the weirdness and creativity that's always been inherent to the series. Maybe it doesn't feel big enough to be the 30th anniversary celebration game, but in a way, that in itself feels oddly appropriate.  

Features
Mario Galaxy and the Mechanization of Space

Super Mario Galaxy is the spaciest space game of all time.

To be fair, it doesn’t seem that way at first glance. Mario is a plumber from Brooklyn by way of the Mushroom Kingdom, which isn’t the kind of CV you need to get into NASA. The planets have nonsensical and inconsistent gravity, the stars have big cartoon eyes and goofy singsong dialogue, and all of outer space is ruled over by an amazonian princess with a magic wand. But, beyond all the parts of Mario Galaxy’s space that put it squarely in the Disney afternoon sector of the universe, its mechanics are not only what make it unique among platformers, but the only game I can think of that’s both about space, and actually feels like it earns it.

The Wacky World of Nintendo's Shared Space Universe

Years ago, Nintendo used to hold a show called Space World. It was a sort of Nintendo-only counterpart to Tokyo Game Show, which they didn't (and still don't) attend, where they'd announce new games and consoles, and put them out for the public to play. It had very little to do with space as a concept, but its makes for a very convenient segue into the fact that Nintendo has a crazy shared universe you never knew about, and it all takes place in space. Also, it's all perfectly reasonable and requires no insane leaps in fan fiction logic.

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