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Conatus Creative on River City Ransom, Punching and Smiles

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Conatus Creative on River City Ransom, Punching and Smiles

One day, Daniel Crenna of Conatus Creative came across sprites for an unofficial River City Ransom sequel on TIGsource. Armed with the knowledge that it was possible to get the official licence, Crenna recruited the artist, recruited a team, and sent off an application. He wanted to make the first North American sequel to the NES classic, River City Ransom, and he wanted to do it with the creator's blessing.

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Fast forward to September 2013, and Conatus Creative has a Kickstarter for River City Ransom Underground, an officially licensed sequel to the game Crenna loved as a child. Not only do they have the creator's blessing, but they're also collaboration with Yoshihisa Kishimoto, the creator of Double Dragon and Kunio-kun, the series that became River City Ransom in the west.

We spoke to Daniel Crenna, the producer on River City Ransom Underground, his brother, Dustin Crenna, the audio director, and Mark De Verno, the gameplay developer.

Together, they explain what it's like getting the rights to a 20-year-old game, how you follow up what most consider to be the first open world game, and how the economic depression has affected the once rock bottom price of smiles. 

For more information on River City Ransom Underground, you can find their Kickstarter here. This interview was originally broadcast as part of an episode of Built to Play

Music used in this interview comes from the following albums: Mega Ran in River City Random and River City Ransom OST. For more of the 20-year-old soundtrack from Japan, take a listen to the song below. 

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Mike Gale Revives Childhood Memories in Soul Saga

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Mike Gale Revives Childhood Memories in Soul Saga

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Mike Gale ran a Kickstarter last week for his game, Soul Saga: Episode 1. Soul Saga is a 3D role-playing game made in a Japanese art style and inspired by games like Final Fantasy VI. If you can get past the 30 minute discussion of how great Final Fantasy VI is, we talk about how his Kickstarter is coming and how he plans to allocate with his funds.  Gale ended up with almost three times than what he asked for ($60,000) at $300,000 but that doesn't mean a ton of profit. All of that is going into the game, as you will hear. 

 This interview was supposed to go up back on Saturday, while his Kickstarter was still running, but that didn't happen. It's over now, but if you feel inclined to donate, you can still contribute to his paypal account or vote for it on Steam Greenlight. The song below is by Aivi Tran and is catchy. 

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