TJ Lutz Never Wants to Stop Playing

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TJ Lutz Never Wants to Stop Playing

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A week ago, we had a chance to sit down with TJ Lutz, Vice President of Pwnee Studios about his upcoming game Cloudberry Kingdom. Cloudberry Kingdom is a procedurally generated sidescrolling platformer. You move to the right and jump over obstacles. However, you can also change a lot of the parameters of the game so that it matches whatever challenge you'd like to face. Want to be tiny? Or perhaps jump across the sky? These are all options available to you, and can be toggled like a switch. Lutz and Jordan Fisher helped make this game a realty based on his desire to never stop playing Super Mario Bros 3. 

You can buy Cloudberry Kingdom on Steam or on their website. 

 

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Mike Gale Revives Childhood Memories in Soul Saga

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Mike Gale Revives Childhood Memories in Soul Saga

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Mike Gale ran a Kickstarter last week for his game, Soul Saga: Episode 1. Soul Saga is a 3D role-playing game made in a Japanese art style and inspired by games like Final Fantasy VI. If you can get past the 30 minute discussion of how great Final Fantasy VI is, we talk about how his Kickstarter is coming and how he plans to allocate with his funds.  Gale ended up with almost three times than what he asked for ($60,000) at $300,000 but that doesn't mean a ton of profit. All of that is going into the game, as you will hear. 

 This interview was supposed to go up back on Saturday, while his Kickstarter was still running, but that didn't happen. It's over now, but if you feel inclined to donate, you can still contribute to his paypal account or vote for it on Steam Greenlight. The song below is by Aivi Tran and is catchy. 

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Artifice Studio on a Truly Canadian Game

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Artifice Studio on a Truly Canadian Game

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Half of Artifice Studio, Adam Rotondo, Yan Pepin and Vincent Blanchard, talk about how and why they built their first independent game, Sang Froid: Tales of Werewolves. We talk about how it felt leaving EA Montreal to work at home and why they decided to create a game about Canadian history and mythology. The government didn't help them. They built this tower defence role playing shooter with their own money. Plus on this Merriam Webster filled episode, we talk about how to pronounce Sang Froid. 

You can buy it on Steam for $15.  Check out their fantastic soundtrack below. 

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Ryan Creighton on How to Be an Indie Developer

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Ryan Creighton on How to Be an Indie Developer

Ryan Creighton is a massive bummer on during this interview as he discusses his experiences in the Toronto game scene. The developer of Spellirium explains how he balances his family, his money, and game design. Plus, why he's plagued by small budgets and disappointing deadlines.

Spellirium is currently asking for donations for better animation and voice acting. Check out the trailer below.

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For Journalist Daniel Kaszor E3 can be Better at Home

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For Journalist Daniel Kaszor E3 can be Better at Home

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Daniel Kaszor talks about the history of the Post Arcade, his first trip to E3 and why sometimes its way better to just stay home. He also gives his impressions of E3 three days before the conference starts, or two days before the most important information is already out. 

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Alex Jansen on an Interactive Book Burning

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Alex Jansen on an Interactive Book Burning

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Alex Jansen talks about game literacy in the general media and why people thought his game encouraged oil pipeline bombings. We also go into his backstory, how his game ended up at Cannes Film Festival and whether the TVO will return Pipe Trouble to its website. 

You can buy Pipe Trouble on your iPad or Android tablet.

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Ryan Creighton on Spellirium and Spying on Employees

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Ryan Creighton on Spellirium and Spying on Employees

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A couple weeks ago during the Bit Bazaar we talked to Ryan Creighton of Untold Entertainment about his new game Spellirium. He also discusses about his attempts to get funding from the Ontario Media Development Corporation. We talk about the menial work he did while Spellirium was in development, why television studios are bad at game design and what's left to do on his newest game.

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Papo and Yo Has Heartbreaking Fanmail

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Papo and Yo Has Heartbreaking Fanmail

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Papo and Yo developer Vander Cabellero talks about his experiences with abuse and the letters people now send him, sharing their own traumatic stories. This is the uncut version of an interview broadcast on Built to Play, and upcoming video games analysis and news podcast. 

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