This VR theme month has really got us here at Built to Play thinking about the future. We were promised hovercars and cool robots by now, and the future has yet to deliver. But, in a mystifying coincidence, while we were sitting around complaining about our lame present, we got a missive from the future through one of the many pneumatic tubes set up in the recording booth. It told of a terrifying but wondrous future, mostly similar to our own, but where virtual reality technology had taken over video games, ushering in the anaglyphic age of gaming. As part of the time capsule, we also got a set of reviews set to go up the week of September 22nd, 2034. We’re pretty sure we can’t break embargo on games that don’t exist yet, and stable time loops are for wussies, so we’re gonna post them today. Unfortunately, as we have no photos of these future games, you'll have to make due to terrifying Google search results and atrocious artist's representations.
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For years, virtual reality was nothing but a twinkle in the eye of the goofiest of cyberpunk-tinged games industry futures. But now, with the advent of technology like the Oculus Rift, and the Samsung Gear VR, virtual reality is just a few steps away from your eyeballs at any moment. Of course, that means the temptation to make those headset-wearing VR dreams come true is stronger than ever, and here at Built to Play, we’d like to crush those dreams. Not every game is good for VR! In fact, most games aren’t! But some work really well- like, genre redefining well.
Virtual reality displays are- and have always been - peripheral to the overall game experience. Generally speaking, games that are made for VR displays are incunabular in nature. They ape the current format of games rather than create something that requires VR to function properly.
Before we kick off this month’s Built to Play theme on Virtual Reality, let’s take a trip through the frightful history of consumer-level VR game technology, shall we? Now hold my hand, count to three, click your heels, and strap a computer to your face, because it’s time to go!
While it isn’t technically virtual reality, the Master System’s 3D glasses are the first example I can find of a game developer using dedicated hardware to push immersion. Or, more accurately back then, the promise of immersion to sell dedicated hardware. To be fair to these guys, Master System 3D is in full colour, trading out red and blue lenses for rapidly moving shutters. That doesn't make it any less a waste of money.