I found myself a lot more affected by Satoru Iwata's death than I thought I'd be.
Earlier that night, before I heard the news, a friend of mine joked that people I'd met but didn't have any personal affection for might as well have died, and I'd feel nothing, because I didn't consider them part of my life. He wasn't wrong. Just a few hours later, after hearing about Iwata's death, I was told about a few deaths of people related to people I knew. Not that any of them were close to me, but beyond the general pang of sadness you feel when you hear about loss, it didn't really affect me. Iwata's death affected me. Honestly, it fucked me up a little.
Masahiro Sakurai directed his first game at the age of 22. It was 1992's Kirby's Dream Land, and if you'll pardon the pretension this early in an article, it was the first postmodern platformer. It was a platforming game where the platforms were meaningless. The protagonist could soar over levels, never having to interact with enemies outside of bosses. It drew explicit attention to the fact that it was a platformer (which may as well be called "jumpers" honestly) where the challenge didn't lay in the jumping. In fact, at least with Dream Land, the challenge didn't really lay anywhere. Kirby didn't hop on enemies, he swallowed them from a fairly safe distance, and if a certain area was too tough, he could float on above them, laughing all the way.