Like any creative medium, games fail. A lot. Creatively, critically commercially, even morally, games that don't succeed seem to outnumber the ones that do sometimes. But, behind every failure is a story. Sometimes the budget ran out, sometimes development shifted suddenly halfway through, sometimes the market wasn't right for the game, sometimes the game just sort of sucks and no one can do anything about it.
But other times, a whole host of things go wrong and stop a game from succeeding in any number of ways. This month, in our look at failure within the industry, what causes it, and what goes wrong, we want to take a look at some of gaming's more interesting failures, commercial, critical and otherwise.