Masahiro Sakurai directed his first game at the age of 22. It was 1992's Kirby's Dream Land, and if you'll pardon the pretension this early in an article, it was the first postmodern platformer. It was a platforming game where the platforms were meaningless. The protagonist could soar over levels, never having to interact with enemies outside of bosses. It drew explicit attention to the fact that it was a platformer (which may as well be called "jumpers" honestly) where the challenge didn't lay in the jumping. In fact, at least with Dream Land, the challenge didn't really lay anywhere. Kirby didn't hop on enemies, he swallowed them from a fairly safe distance, and if a certain area was too tough, he could float on above them, laughing all the way.
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kid icarus: uprising