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dead rising

Xbox One Launch Line Up Preview- Quick Hits


Xbox One Launch Line Up Preview- Quick Hits

Microsoft has opened up an Xbox One pop-up shop in Toronto ahead of the system’s launch. On Tuesday, Microsoft allowed members of the press to run around the shop and check out demos of upcoming Xbox One games. Here are some short previews on a few of the games available to demo at the pop-up shop, which opens to the public on Thursday, November 7. It'll stay open until December 27, with all the games previewed here, along with a few more.

Crimson Dragon:

Like Panzer Dragoon, but with even  more  dragons.

Like Panzer Dragoon, but with even more dragons.

The formerly Kinect exclusive, Xbox 360 successor to Panzer Dragoon has been freed of its motion control shackles. Or maybe it’s been shackled to a controller? Either way, the game plays pretty much like Panzer Dragoon, or, if you weren’t one of the five people who owned a Sega Saturn, like Star Fox.

It’s an on-rails shooter, where you ride on the back of a dragon, shooting lasers, fireballs and windblasts at other dragons and alien fauna. The game has a weird sci-fi fantasy thing going for it, with the dragons as the aliens that rule planet Draco, which humans want to colonize. They’re being infected by a disease that makes them go crazy, everybody wears standard space-marine armor, but occasionally there will be another soldier with an anime haircut instead of a helmet. It’s an odd balance, but it works, making for a cool visual style that hides the fact that the game started its life on 360, and it sometimes shows.


Some bosses take you into a free-flight mode, which functions pretty much like all-range mode in Star Fox. You fly around a giant boss, looking for weak points to shoot at as your wingmen help out. Wingmen can also be the AI profiles of people on your friends list you’ve summoned to help out, so no more blaming Slippy for messing up your run.

Crimson Dragon is a digital-only launch title for Xbox One, from Microsoft Studios.

It will forever drive me mad that the "Multiplizer" is not called the "Multiprizer" IT MAKES MORE SENSE.

It will forever drive me mad that the "Multiplizer" is not called the "Multiprizer" IT MAKES MORE SENSE.

Peggle 2:

Peggle is Peggle and will always be Peggle. You fire a ball at some pegs, watch it bounce around, get points, and become hopelessly addicted. Peggle 2 delivers on all those counts, and actually manages to add some freshness to the mix. The wider screen allows for more space for your Peggle Master (a helper character that gives you magic powers) to hang out in the corner, and get some extra animations. The new Yeti master, Berg, shakes his butt when you do really well, complete with pixelated censoring.

Another new addition are bumpers which line some boards, bouncing your ball around. It’s small, but it adds a little dynamism to the few stages I saw them in. The additions, which also include 5 new masters, sound small, mostly because they actually are. But Peggle was already great, and I can’t wait to become addicted all over again.

Forza 5:

Forza or Fortza? The eternal question...

Forza or Fortza? The eternal question...

I have to be honest, I’m not a car game guy. My primary racing game experience is with Sonic and All Stars Racing Transformed and various Mario Karts. The last “real” racing game I played was Gran Turismo 2 on PlayStation. Nevertheless, I braved Forza 5 and found’s a racing game.

It’s a really pretty racing game, absolutely gorgeous in fact, but as usual, I didn’t quite feel the appeal. The demo featured a rewind function that pulled me back to an earlier point in the race, which helped the one time I crashed, spun out, and went from second place to eighth, but I imagine that it isn’t a commonly used ability in regular gameplay.

What I took away from Forza 5 was its use of the Xbox One’s impulse triggers. When I pressed the brakes while driving, the triggers would rumble more and more the harder I pressed and there was always some slight rumble to the triggers as I held down the gas. It felt visceral, in a non-violent way, though I can’t imagine any other context in which rumbling triggers would make any sense.

Killer Instinct:

Werewolves can be stopped by two things: A silver bullet, and a swift kick to the jaw.

Werewolves can be stopped by two things: A silver bullet, and a swift kick to the jaw.

Fighting games are notoriously hard to demo. A fighting game is usually judged on how tough it is to figer out, how complicated it is to master, what the balance is like, and how deep the bonus modes go, and a short, 5 minute session isn’t really going to tell you any of that.

Killer Instinct was no different, but my 5 minutes were at the very least better than I expected. KI is an update of Rare’s SNES “classic”, which is mostly considered to be just another poor Mortal Kombat clone these days. The new Killer Instinct takes some pages out of the new Mortal Kombat’s book as well, with long juggle combos and a very “X-Treme” attitude. Specifically, an announcer who never shuts up and always sounds like he just smoked a pack of cigarettes in hell.

The game itself is hard to judge for now. Combos seemed fairly easy to do, but so did the combo breakers, which essentially just rewarded random button mashing during the match. But of course, that can really only be proven with more extensive play. The fact that the base version of the game is free, with all the characters running $20, and a deluxe version for $40 is a great business model, and one I hope more fighting games adopt, I just wish it wasn’t in a game I have so many apprehensions about.

Kinect Sports Rivals:


Kinect Sports Rivals is easily the Xbox One’s prettiest launch game.

The Kinect sensor works a bit better, and you can play while sitting so you don’t look like a madman, twisting your arms and stomping your feet in front of the TV, but I still found that it didn’t quite work without making more exaggerated movements than I thought I’d need to make. That didn’t really matter though, because I was wowed, genuinely wowed, by how much prettier the game was than pretty much any next-gen title I’ve seen.

The difference from the rest of the next-gen line up is colour. Next-gen lighting effects (the real graphical jump that the Xbox One and PS4 will provide) take some of the edge off of the oversaturated primaries the game was using and leaves everything with a semi-realistic palette that still looks distinctly cartoony. The water was a vibrant blue, with amazing transparency, and I realize I sound like the world’s most cliched graphics evangelist, ranting about water effects, but they really are something great.

How much better the Kinect sensor remains to be seen, but if you’re picking up an Xbox One at launch, download the demo for this one, just so you can see that next-gen looks better when it isn’t brown and grey.

Dead Rising 3:

Nick, and his co-op partner Dick. No seriously, that's his name, and he just hangs around silently in cutscenes. It's great.

Nick, and his co-op partner Dick. No seriously, that's his name, and he just hangs around silently in cutscenes. It's great.

Going in, I was worried that Dead Rising 3 would lack the humour and general upbeat spirit that endeared me to the series in the first place. Going out, I was more worried about the game’s world than anything else. The demo had me, as zombie-outbreak-survivor Nick, hunting for some Zombrex (the famed zombie antidote) after an inopportune bite. So off I went into town, gleefully rampaging through zombies with a steamroller-motorcycle hybrid I built on the spot. Not having to search for crafting benches both makes and breaks the series’ trademark crafting. On one hand, crafting any two items I find on the ground is fantastic. On the other, it sort of inspired me to try and combine everything, which mostly had me standing around with a cinder block in one hand, longingly staring at a shotgun wishing I could combine the two.


The other worrying thing I noted was that the game’s open world made traversing by foot a bit of a chore, which left me using mostly vehicles to get around, and missing out on the various melee weapon combinations. It isn’t helped by the fact that the absolutely massive zombie hordes are a nightmare to plow through without a car.

On the bright side, one of the melee combinations I used was a fire spitting dragon head with umbrella wings and katana gloves, and the guy next to me was fighting off the zombie hordes in a full suit of knight’s armor while using an axe tied to a car engine. So you know, the comedy is still there.

Ryse: Son of Rome:

Why does the guy on the right get a helmet and the other one doesn't? Seems unfair.

Why does the guy on the right get a helmet and the other one doesn't? Seems unfair.

Look, neither of us want to do this. Launch lineups are pretty much always subpar, and, just a guess here, the PS4 and Xbox One don’t seem to be exceptions. But Ryse...well, Ryse is special. First announced as a first-person action game for the Kinect, Ryse was meant to show people that the peripheral could be used for hardcore games. But Kinect was repositioned as the Wii 2.0, and the game never came out.

Until now.

Ryse has been repositioned as a hack-and-slash, God of War style action game set in ancient Rome. Of course, just like God of War, the game tends to skew towards the old ultra-violence. At one point in the demo, after slashing at my enemy maybe five or six times, then bashing his head in with my shield, he ran at me again and I was given an execution prompt. When enemies are low enough on health, you can hit RT to exectue a canned animation and, well, execute them.


My soldier chopped his left arm off when the game told me to hit X, then it asked me to press Y. I decided I was done murdering this man. But without any orders from me, my soldier spun behind him, knocked him to the floor, sliced off his right leg and then curb stomped him back to the ground. I was pretty much done with the demo at that point, but pressed on. Eventually I found myself in a turret section, with confusing auto-lock-on that someone made it both terribly confusing and insultingly easy, and later a boss fight, which was solved by pressing X with the occasional hit of Y to stun the boss.

The game looks pretty good, better than most of the other launch titles, which are ports of current-gen games, and some scenes in the cutscenes could have passed for photos. I just wish the game could pass for more than a gratuitously violent slash-fest that plays itself. 



So, What's Happening With Capcom?


So, What's Happening With Capcom?

Capcom might just be the single most confusing company in videogames right now.

That’s right, more than Microsoft’s Xbox One backtracking, Nintendo’s WiiU bullishness, and Square Enix’s maddening attitude towards Final Fantasy, Capcom has managed to make their every business move so confusing, so baffling, that they’ve developed one of the largest hatedoms in gaming.


There isn’t a news article about Capcom in existence that doesn’t have some commenter fuming beneath it about how it’s the worst company in existence ever and why did they kill Mega Man those horrible people. But I don’t think these people necessarily hate Capcom. It’s hard to hate a non-physical entity that exists to put out products for your entertainment, even when they aren’t always great. My best guess is that these people are, like me, completely and utterly baffled by Capcom, and are angry to see their favourite games caught up in the mess they’re making right now.


Let’s start with the most recent red flag: PAX. At PAX last weekend, Capcom’s booth was only showcasing one unreleased game: Ace Attorney: Dual Destinies. There was also a photo-op area for the new Strider game, and then demos of games that have already been released. Some demos for games like Monster Hunter 3, which came out in March. It’s strange, but it makes you think. Capcom’s marquee games right now are Ace Attorney and, judging by the amount of advertising still going on for it, Ducktales Remastered. Nothing against either of those games, especially not Ace Attorney since I love it so, but two digital only, niche titles don’t seem to spell out “marquee game for one of gaming’s giants” do they?

Meanwhile, Keiji Inafune, former head of R&D at Capcom and creator of Mega Man, announced a kickstarter for his new project, Mighty No. 9. To spare you the finer details, No. 9 is essentially Inafune making a new Mega Man game now that he’s left Capcom and no longer has access to his character. Inafune left Capcom while two Mega Man games were in development, both reportedly eaten alive by executive meddling, and cancelled soon after Inafune departed from the Company.


But now that the Mighty No. 9 kickstarter is already funded and hitting stretch goals left and right, I imagine Capcom isn’t so pleased about cancelling those games. I imagine they’re wondering why they didn’t let Inafune make the Mega Man he (and the fans) wanted.

That or they’re still busy putting out other PR fires. Between Devil May Cry fans getting up in arms about the recent reboot, causing the game to miss sales expectations (one million copies isn’t bad, but it seemed like the game was worth a lot more to Capcom), and Resident Evil 6 hitting 4.9 million copies and still being considered a financial disappointment, Capcom is preoccupied with corporate schizophrenia. They can’t seem to decide what company they want to be.

Capcom, pictured here about to do battle with Capcom.

Capcom, pictured here about to do battle with Capcom.

Capcom wants to be like Activision, taking massive risks by pumping huge amounts of money into huge games and getting to call 4.9 million sales a disappointment. Capcom also wants to be like the more fiscally responsible Aksys games, relegating riskier propositions like a western release of Ace Attorney to digital only. But Capcom also wants to be like Atlus, releasing the previously digital only Ducktales Remastered in a limited physical edition with goodies inside the box. Of course, they also want to be like EA, taking risks on smaller games like Remember Me and making them big under Capcom’s umbrella. But then they also want to be like Nintendo, and rely on their classic staples by rereleasing old titles on every digital platform under the sun. And finally, they want to be like Capcom of the ‘90s, releasing minor updates and closely related sequels to Monster Hunter and Street Fighter for as long as people keep buying them.

But none of these companies MOs really fit together in any cohesive way. Especially when your company isn’t doing so well, financially speaking, and you’ve just suffered significant layoffs, like Capcom has.


And what’s on the horizon for Capcom? Dead Rising 3, which, if its showing at E3 is anthing to go by, is trading off on the series’ trademark humour and zaniness for grim, gritty and brown, presumably to turn a once decently performing series into a next gen cash cow. It’s not a bad move for the company, since it’ll probably fall more in line with current popular consumer taste, but doesn’t bode well for Dead Rising fans, who seem to just want more servebot helmets and mega busters in their million zombie death carnivals thank you very much.

If I was Capcom’s PR, I’d be seeing a feast of good publicity just around the corner. With the company (seemingly) strapped for cash, reusing the Resident Evil 6 engine (which must have cost a fortune) and the DmC engine (which was 100% solid as a Devil May Cry game) for lower budget, back to basics games for each franchise seems like it would kill four birds with one or two stones. Fans would get their franchises back to normal; Capcom would release highly successful instalments in their marquee franchises, and make a nice profit off reusing assets from two underperforming games. I understand that fan desire isn’t enough to get games greenlit, but this seems like an obvious chose to (an admittedly outsider) me.


So what happened to Capcom? Just five years ago, they reinvented and revived the fighting game genre, turning Street Fighter into a serious franchise again and putting fighting games on everyone’s mind. Ten years ago, they created some of this generation’s most popular genres; the third person shooter with Resident Evil 4, and the third person action game with Devil May Cry. Twenty years ago, Capcom invented modern fighting games in the first place, and before that, codified the template for a side scrolling action game that wasn’t Mario. Now, they’re releasing bloated, broken Resident Evils, shutting down any Mega Man related project that might make it past the greenlight stage, all the while finding new, contradictory ways to baffle fans.


Ace Attorney not receiving a limited physical release while Ducktales does makes a little bit of sense, considering Ducktales will sell more in a week than AA5 probably ever will, but still leave Ace Attorney fans in the cold. A $60 dollar limited edition with a soundtrack sold exclusively through the Capcom store would probably even make its money back at this point. Similarly, after touting that Mega Man Legends 3 will have unprecedented fan input on design decisions, Capcom cancelled the game, and never released the paid beta/demo. I have to imagine that making back any money on a cancelled project would be a high priority for a company that seems as down as Capcom right now, and releasing the demo on the 3DS eShop for 10 bucks would recoup something. And something is always better than nothing.

Honestly, what I think is happening to Capcom is what’s happening at every major Japanese publisher right now. The West has fully taken over, and these companies are struggling to find relevance now that they can’t just take being the mainstream for granted anymore. But Capcom’s the one that’s receiving most of the hate. People have totally given up on Sqaure Enix, and Nintendo will always have its diehards, but they always come back to hating Capcom. I’m not sure why. My best guess is because Capcom was one of the few companies that always had titles that appealed to the west. Games like Mega Man, Resident Evil and Street Fighter caught on in the west in a bigger way than Final Fantasy or Castlevania, and occupy a pretty big place in western gaming culture. People hate Capcom because they care about those games, and the longer Capcom spends confusing the living hell out of everyone, the longer we have to wait before seeing them get back to form.

I just hope they get back to form at all.