When I was young, one of the coolest board games I never got to play was Mouse Trap. There was something semi-mystical about the game of building something. To this day, I don’t quite understand how the game works (I’m pretty clear on the part where you build a mouse trap so elaborate it’d make Rube Goldberg indecent, I just don’t get what happens next) but whenever I think about it, I imagine the weight of the pieces in my hands, the feeling of things snapping together for some greater purpose. I loved Lego, but Lego didn’t have a goal. Lego told stories, sure, but it wasn’t a game. Lego had a magical ability to draw my imagination out of me when it was in my hands, but Mouse Trap, a game I never played and only ever saw in commercials starring multicolored mice and overacting children, captured me.
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In case you don't remember the halcyon days of plastic instrument parties, Rock Band is a fairly simple rhythm game made interesting by the fact that you play it with plastic versions of guitars, drums and keyboards. The conceit was that you and your friends were the titular Rock Band, and your basement was a stage.
The game itself is pretty irrelevant at that point. Sure, if you're better at timing your button presses you'll get a better score and the song will sound better, but you're not really noticing any of that once you reach a certain threshold of quality, you forget all that. You're on stage, you're playing the song. You are, for a brief shining second, role-playing as a rock band. That roleplay element is something that most video games can't really get us to participate in.