Video games have a story problem. They've had it pretty much since their very inception, and they'll probably never STOP having them. It's really damn hard to tell a good story while a player is mucking around in the game world. Generally speaking, they won't care, and even when they do, it's hard to draw their attention to certain things without wresting control of the narrative away from them. So, instead, most games turned to cutscenes, cutaway mini-movies that tell stories in between gameplay, and thus began games' everlasting obession with becoming movies. Here are just a few games that can help you track the evolution of cinematic storytelling in games, and help keep you on track for our theme month on the intersection of games and cinema.
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