Hideo Kojima's earliest games starred Hollywood actors. 1987's Metal Gear for the MSX2 featured character portraits drawn to resemble popular actors, like Sean Connery, Mel Gibson, and uh...Albert Einstein. Scientists aside, it was a pretty clear mission statement on Kojima's part. He was a man who decided to go into video games, but he came primarily from a film background. Not academically mind you— Kojima studied economics— but he spent much of his childhood making films on an 8mm camera, and watching movies with his parents. He references games like Yuji Hori's 1983 adventure game, The Portopia Serial Murder Case, as the games that inspired him to get into the industry. He was an aspiring short story writer and artist and film maker, and here he was, making games. Games that were inspired almost entirely by movies.
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Video games have a story problem. They've had it pretty much since their very inception, and they'll probably never STOP having them. It's really damn hard to tell a good story while a player is mucking around in the game world. Generally speaking, they won't care, and even when they do, it's hard to draw their attention to certain things without wresting control of the narrative away from them. So, instead, most games turned to cutscenes, cutaway mini-movies that tell stories in between gameplay, and thus began games' everlasting obession with becoming movies. Here are just a few games that can help you track the evolution of cinematic storytelling in games, and help keep you on track for our theme month on the intersection of games and cinema.