Ten hours into playing Destiny I knew it wasn't a great game. The world exuded blandness. The story was nonsensical, told to me by half-asleep robot. And I kept having this feeling that I was repeating myself. The same levels. The same enemies. The same environments. I'm now twenty hours in and I have to say, the constant sense of deja vu has yet to stop me from playing. Destiny is a fundamentally mean game. You grind missions after mission because you're compelled to, not because you have any desire to explore the game's world.
Destiny is an always online shooter made by Bungie, published by Activision, and is a terrible game I can't stop playing. This surprises even me because I don't play many shooters and I don't like this one. The game is structured like a multiplayer online game. It has long battles that require multiple people to join in, like in Activision's other cash-cow franchise, World of Warcraft. Enemies drop weapons and armor, and you gain new abilities the more you play, again like in WoW. But none of it matters.
Those long fights or "Strikes" are a means to dump loads of ammo into a giant rotating eye that won't die, even after a five minute hailstorm of bullets. Each new piece of armor is at best a marginal improvement over the last, a simple numbers game of deducing whether 99 defense + 34 strength is better than 100 defense + 21 discipline. And yet, let me tell you, within six hours of you reading this review, I will be playing Destiny.