We play games in an ever growing world. I mean that literally, in the sense that there are more people playing video games now than ever before, but also in the sense that worlds we play games in are growing. Expanding to ever greater horizons. 

Sometimes, it's because they do incredible new things, shattering our perceptions of what games can be and how they can play. Those are the special games, the one's we'll remember in years, even decades. Often times though, games will go for a more obvious solution to the innovation problem- they get bigger.

Last year, Metal Gear Solid was announced as going open world, so were Mirror's Edge, The Witcher, even Zelda went open world with Link Between Worlds. Every new AAA game announced that isn't a first person shooter is probably either an open world game, or features some open world mechanics. Open worlds are pretty much where it's at these days. Yet, we don't often see a ton of innovation on that concept. Grand Theft Auto is the same core game that it's been since GTA III, Assasin's Creed's solution to improving its open world was to make it bigger and pull a Wind Waker by taking you to the seas. Our worlds are getting bigger, but not necessarily better in any tangible way. 

Meanwhile, games in the indie space don't tackle the open world nearly as much as their AAA counterparts. Is it a resource thing? Do they not want to follow the trends set forth by the mainstream industry? Retro City Rampage, an NES-styled take on Grand Theft Auto gameplay took years to make, and didn't really set the world on fire. Even Minecraft, which is technically open world, isn't really played for that aspect. The upcoming No Man's Sky looks absolutely fascinating, but, like Minecraft, it's open world is procedurally generated, making it a pretty different take on the norm. Is that the future of open worlds? Co-opting rogue-like tropes and appealing them to a wider audience?

In a nutshell, what is the future of open worlds? Are they the most stagnant genre in our medium of murder simulators? Or are they, like their name implies, open to changes that we can't even imagine yet? 

Let's get lost.