There's just something about games that make me want to love them.

Not romantically or anything. I've never wanted to go to the movies with Dark Souls, or take Spelltower out for a candlelight dinner. There's just this spark in some games that's so powerful, so fascinating, that I can't help but want to like them. There's a soul, a beautiful soul, to the best of games. A kernel of passion that proves beyond a doubt that this is something you should want to love, even if it's flawed. 

But this month isn't about loving games, it's about love in games.

Games have tried to approach love for years. Love interests in stories, romantic options for your player character, dating sims, even erotic games can all trace their roots back to the early stages of the medium. We've always been fascinated with digital love, and now, we at Built to Play want to explore that. Love is a pretty mysterious concept in the real space, but its extension into the digital space of videogames is something worth thinking about. Why do we want romantic option? Why do we want to fall in love with things we know aren't real? Why do we let dating sims put the wool over our eyes, and give us an illusory love?

Of course, there's a flip side too. Why do we hate? People hate certain games strongly enough to do something with that rage, same as love. Our primariy interaction with almost any game isn't one of love, it's one of hate, or at least disinterest, why is that? And back to taking Dark Souls out on a date, why do we get so passionate about these things, both positively and negatively? What can we use that passion for?

Love isn't something we can put a label on an understand, and that's not what we're trying to do here. We want to ask a different question. We know why love and games intersect. That much is clear. Love is something we as people crave, and thus it permeates pretty much every artistic medium we have available to us. We want to look at the points that love intersects with games, and see why those intersections matter. And also, why the absence of those intersections matter just as much.

Or in the famous words of Otacon: Do you think love can bloom even on a battlefield?